Career Interests

LabVenture - Revealing Systemic Impacts of a 12-Year Statewide Science Field Trip Program

This project will examine the impact of a 12-year statewide science field trip program called LabVenture, a hands-on program in discovery and inquiry that brings middle school students and teachers across the state of Maine to the Gulf of Maine Research Institute (GMRI) to become fully immersed in explorations into the complexities of local marine science ecosystems.

Award Number: 
1811452
Funding Period: 
Sat, 09/01/2018 to Thu, 08/31/2023
Full Description: 

This research in service to practice project will examine the impact of a 12-year statewide science field trip program called LabVenture. This hands-on program in discovery and inquiry brings middle school students and teachers across the state of Maine to the Gulf of Maine Research Institute (GMRI) in Portland, Maine to become fully immersed in explorations into the complexities of local marine science ecosystems. These intensive field trip experiences are led by informal educators and facilitated entirely within informal contexts at GMRI. Approximately 70% of all fifth and sixth grade students in Maine participate in the program each year and more than 120,000 students have attended since the program's inception in 2005. Unfortunately, little is known to date on how the program has influenced practice and learning ecosystems within formal, informal, and community contexts. As such, this research in service to practice project will employ an innovative research approach to understand and advance knowledge on the short and long-term impacts of the program within different contexts. If proven effective, the LabVenture program will elucidate the potential benefits of a large-scale field trip program implemented systemically across a community over time and serve as a reputable model for statewide adoption of similar programs seeking innovative strategies to connect formal and informal science learning to achieve notable positive shifts in their local, statewide, or regional STEM learning ecosystems.

Over the four-year project duration, the project will reach all 16 counties in the State of Maine. The research design includes a multi-step, multi-method approach to gain insight on the primary research questions. The initial research will focus on extant data and retrospective data sources codified over the 12-year history of the program. The research will then be expanded to garner prospective data on current participating students, teachers, and informal educators. Finally, a community study will be conducted to understand the potential broader impacts of the program. Each phase of the research will consider the following overarching research questions are: (1) How do formal and informal practitioners perceive the value and purposes of the field trip program and field trip experiences more broadly (field trip ontology)? (2) To what degree do short-term field trip experiences in informal contexts effect cognitive and affective outcomes for students? (3) How are community characteristics (e.g., population, distance from GMRI, proximity to the coast) related to ongoing engagement with the field trip program? (4) What are aspects of the ongoing field trip program that might embed it as an integral element of community culture (e.g., community awareness of a shared social experience)? (5) To what degree does a field trip experience that is shared by schools across a state lead to a traceable change that can be measured for those who participated and across the broader community? and (6) In what ways, if at all, can a field trip experience that occurs in informal contexts have an influence on the larger learning ecosystem (e.g., the Maine education system)? Each phase of the research will be led by a team of researchers with the requisite expertise in the methodologies and contexts required to carry out that particular aspect of the research (i.e., retrospective study, prospective study, community study). In addition, evaluation and practitioner panels of experts will provide expertise and guidance on the research, evaluation, and project implementation. The project will culminate with a practitioner convening, to share project findings more broadly with formal and informal practitioners, and promote transfer from research to practice. Additional dissemination strategies include conferences, network meetings, and peer-reviewed publications.

Engaging High School Students in Computer Science with Co-Creative Learning Companions (Collaborative Research: Magerko)

This research investigates how state-of-the-art creative and pedagogical agents can improve students' learning, attitudes, and engagement with computer science. The project will be conducted in high school classrooms using EarSketch, an online computer science learning environments that engages learners in making music with JavaScript or Python code.

Award Number: 
1814083
Funding Period: 
Sat, 09/15/2018 to Wed, 08/31/2022
Full Description: 
This research investigates how state-of-the-art creative and pedagogical agents can improve students' learning, attitudes, and engagement with computer science. The project will be conducted in high school classrooms using EarSketch, an online computer science learning environments that engages over 160,000 learners worldwide in making music with JavaScript or Python code. The researchers will build the first co-creative learning companion, Cai, that will scaffold students with pedagogical strategies that include making use of learner code to illustrate abstraction and modularity, suggesting new code to scaffold new concepts, providing help and hints, and explaining its decisions. This work will directly address the national need to develop computing literacy as a core STEM skill.
 
The proposed work brings together an experienced interdisciplinary team to investigate the hypothesis that adding a co-creative learning companion to an expressive computer science learning environment will improve students' computer science learning (as measured by code sophistication and concept knowledge), positive attitudes towards computing (self-efficacy and motivation), and engagement (focused attention and involvement during learning). The iterative design and development of the co-creative learning companion will be based on studies of human collaboration in EarSketch classrooms, the findings in the co-creative literature and virtual agents research, and the researchers' observations of EarSketch use in classrooms. This work will address the following research questions: 1) What are the foundational pedagogical moves that a co-creative learning companion for expressive programming should perform?; 2) What educational strategies for a co-creative learning companion most effectively scaffold learning, favorable attitudes toward computing, and engagement?; and 3) In what ways does a co-creative learning companion in EarSketch increase computer science learning, engagement, and positive attitudes toward computer science when deployed within the sociocultural context of a high school classroom? The proposed research has the potential to transform our understanding of how to support student learning in and broaden participation through expressive computing environments.

Science, Technology, Engineering and Mathematics Teaching in Rural Areas Using Cultural Knowledge Systems

This project will collaborate with Indigenous communities to create educational resources serving Inupiaq middle school students and their teachers. The Cultural Connections Process Model (CCPM) will formalize, implement, and test a process model for community-engaged educational resource development for Indigenous populations. The project will contribute to a greater understanding of effective natural science teaching and science career recruitment of minority students.

Award Number: 
1812888
Funding Period: 
Sat, 09/01/2018 to Tue, 08/31/2021
Full Description: 

The Cultural Connections Process Model (CCPM) will formalize, implement, and test a process model for community-engaged educational resource development for Indigenous populations. The project will collaborate with Indigenous communities to create educational resources serving Inupiaq middle school students and their teachers. Research activities take place in Northwest Alaska. Senior personnel will travel to rural communities to collaborate with and support participants. The visits demonstrate University of Alaska Fairbanks's commitment to support pathways toward STEM careers, community engagement in research, science teacher recruitment and preparation, and STEM career awareness for Indigenous and rural pre-college students. Pre-service teachers who access to the resources and findings from this project will be better prepared to teach STEM to Native students and other minorities and may be more willing to continue careers as science educators teaching in settings with Indigenous students. The project will contribute to a greater understanding of effective natural science teaching and science career recruitment of minority students. The project's participants and the pre-college students they teach will be part of the pipeline into science careers for underrepresented Native students in Arctic communities. The project will build on partnerships outside of Alaska serving other Indigenous populations and will expand outreach associated with NSF's polar science investments.

CCPM will build on cultural knowledge systems and NSF polar research investments to address science themes relevant to Inupiat people, who have inhabited the region for thousands of years. An Inupiaq scholar will conduct project research and guide collaboration between Indigenous participants and science researchers using the Inupiaq research methodology known as Katimarugut (meaning "we are meeting"). The project research and development will engage 450 students in grades 6-8 and serves 450 students (92% Indigenous) and 11 teachers in the remote Arctic. There are two broad research hypotheses. The first is that the project will build knowledge concerning STEM research practices by accessing STEM understandings and methodologies embedded in Indigenous knowledge systems; engaging Indigenous communities in project development of curricular resources; and bringing Arctic science research aligned with Indigenous priorities into underserved classrooms. The second is that classroom implementation of resources developed using the CCPM will improve student attitudes toward and engagement with STEM and increase their understandings of place-based science concepts. Findings from development and testing will form the basis for further development, broader implementation and deeper research to inform policy and practice on STEM education for underrepresented minorities and on rural education.

Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: Ellis)

This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. This project will combine IE with transmedia storytelling.

Lead Organization(s): 
Award Number: 
1814033
Funding Period: 
Sun, 07/15/2018 to Thu, 06/30/2022
Full Description: 

Engineering is an important component of the Next Generation Science Standards (NGSS). However, resources for supporting teachers in implementing these standards are scarce. This project will address the need for resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. To fully exploit the potential of this pedagogy, this project will combine IE with transmedia storytelling. In transmedia storytelling, different elements of a narrative are spread across a variety of formats (such as books, websites, new articles, videos and other media) in a way that creates a coordinated experience for the user. Once created, the curricula will be implemented in classrooms to research its impact on (1) increasing learners' capacities to engage in both innovative and direct application of engineering concepts, and (2) improving learners' science, technology, engineering, and mathematics (STEM) identity. 

This research will be led by Smith College and Springfield Technical Community College in collaboration with Springfield (MA) Public Schools (SPS). Additional expertise in evaluating the findings will be provided by the Collaborative for Educational Services and an external advisory board of leaders in STEM education and transmedia storytelling. The project will result in the development of a transmedia learning environment that includes two NGSS-aligned, interdisciplinary engineering units and seven lessons that integrate science and engineering. The research study will be implemented in four phases in eight SPS middle schools. Approximately 900 students will participate each year. In Phase 1, the project team will collaborate with SPS teachers to create engineering units, lessons, and standards-based achievement measures. In Phase 2, teachers in the treatment group will participate in professional development (PD) workshops covering IE, transmedia learning environments, structure of the curriculum, and connections to NGSS. In Phase 3 the curricula will be implemented in treatment classrooms and both treatment and control group students will be assessed. In Phase 4, testing and assessment will continue in SPS schools and will be expanded to rural and suburban classrooms. Teachers in these classrooms will use online multimedia PD that will ensure scalability and mirrors the structure and content of in-person PD. Data analysis will provide evidence of whether this imaginative and transmedia educational approach improves students' capacities for using engineering concepts and enhances their STEM identity.


Project Videos

2019 STEM for All Video Showcase

Title: Transforming Engineering Education for Middle School (TEEMS)

Presenter(s): Beth McGinnis-Cavanaugh, Sonia Ellis, & Crystal Ford


Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: McGinnis-Cavanaugh)

This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. This project will combine IE with transmedia storytelling.

Partner Organization(s): 
Award Number: 
1813572
Funding Period: 
Sun, 07/15/2018 to Thu, 06/30/2022
Project Evaluator: 
Collaborative for Educational Services (CES)
Full Description: 

Engineering is an important component of the Next Generation Science Standards (NGSS). However, resources for supporting teachers in implementing these standards are scarce. This project will address the need for resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. To fully exploit the potential of this pedagogy, this project will combine IE with transmedia storytelling. In transmedia storytelling, different elements of a narrative are spread across a variety of formats (such as books, websites, new articles, videos and other media) in a way that creates a coordinated experience for the user. Once created, the curricula will be implemented in classrooms to research its impact on (1) increasing learners' capacities to engage in both innovative and direct application of engineering concepts, and (2) improving learners' science, technology, engineering, and mathematics (STEM) identity. 

This research will be led by Smith College and Springfield Technical Community College in collaboration with Springfield (MA) Public Schools (SPS). Additional expertise in evaluating the findings will be provided by the Collaborative for Educational Services and an external advisory board of leaders in STEM education and transmedia storytelling. The project will result in the development of a transmedia learning environment that includes two NGSS-aligned, interdisciplinary engineering units and seven lessons that integrate science and engineering. The research study will be implemented in four phases in eight SPS middle schools. Approximately 900 students will participate each year. In Phase 1, the project team will collaborate with SPS teachers to create engineering units, lessons, and standards-based achievement measures. In Phase 2, teachers in the treatment group will participate in professional development (PD) workshops covering IE, transmedia learning environments, structure of the curriculum, and connections to NGSS. In Phase 3 the curricula will be implemented in treatment classrooms and both treatment and control group students will be assessed. In Phase 4, testing and assessment will continue in SPS schools and will be expanded to rural and suburban classrooms. Teachers in these classrooms will use online multimedia PD that will ensure scalability and mirrors the structure and content of in-person PD. Data analysis will provide evidence of whether this imaginative and transmedia educational approach improves students' capacities for using engineering concepts and enhances their STEM identity.


Project Videos

2019 STEM for All Video Showcase

Title: Transforming Engineering Education for Middle School (TEEMS)

Presenter(s): Beth McGinnis-Cavanaugh, Sonia Ellis, & Crystal Ford


Developing a Generalized Storyline that Organizes the Supports for Evidence-based Modeling of Long-Term Impacts of Disturbances in Complex Systems

This project will support students to develop evidence-based explanations for the impact of disturbances on complex systems.

Lead Organization(s): 
Award Number: 
1813802
Funding Period: 
Sun, 07/15/2018 to Thu, 06/30/2022
Full Description: 

This project will support students to develop evidence-based explanations for the impact of disturbances on complex systems. The project will focus on middle school environmental science disciplinary core ideas in life, Earth, and physical sciences. There are a wide variety of complex systems principles at work in disturbance ecology. This project serves as a starting point on supporting students to coordinate different sources of information to parse out the direct and indirect effects of disturbances on components of a system and to examine the interconnections between components to predict whether a system will return to equilibrium (resilience) or the system will change into a new state (hysteresis). These same complex systems principles can be applied to other scientific phenomena, such as homeostasis and the spread of infectious disease. This project will bring the excitement of Luquillo Long Term Ecological Research (LTER) to classrooms outside of Puerto Rico, and has a special emphasis on low performing, low income, high minority schools in Chicago. Over 6000 students will directly benefit from participation in the research program. The units will be incorporated into the Journey to El Yunque web site for dissemination throughout Chicago Public Schools (CPS) and the LTER network. The units will be submitted for review at the Achieve network, thus extending the reach to teachers around the country. The project will impact science teachers and curriculum designers through an online course on storyline development. This project aims to improve students' ability to engage in argument from evidence and address what the literature has identified as a significant challenge, namely the ability to evaluate evidence. Researchers will also demonstrate how it is possible to make progress on implementing Next Generation Science Standards in low performing schools. Through the web-based platform, these results can be replicated across many other school districts.

Researchers will to use the scientific context of the LTER program to develop a generalized storyline template for using evidence-based modeling to teach basic principles of disturbance ecology. Though a co-design process with middle school teachers in CPS, researchers will test the application of learning principles to a generalized storyline template by developing and evaluating three units on disturbance ecology - one life science, one Earth system science, and one physical science. Through a task analysis, researchers have identified three key areas of support for students to be successful at explaining how a system will respond to a disturbance. First, students need to be able to record evidence in a manner that will guide them to developing their explanation. Causal model diagrams have been used successfully in the past to organize evidence, but little is known about how students can use their causal diagrams for developing explanations. Second, there have been a wide variety of scaffolds developed to support the evaluation of scientific arguments, but less is known about how to support students in organizing their evidence to produce scientific arguments. Third, evidence-based modeling and scientific argumentation are not tasks that can be successfully accomplished by following a recipe. Students need to develop a task model to understand the reason why they are engaged in a particular task and how that task will contribute to the primary goal of explanation.

Strengthening Data Literacy Across the Curriculum

This project will develop a set of statistics learning materials, with data visualization tools and an applied social science focus, to design applied data investigations addressing real-world socioeconomic questions with large-scale social science data. This project is designed to promote statistical understandings and interest in quantitative data analysis among high school students and engage students with content that resonates with their interests.

Award Number: 
1813956
Funding Period: 
Sun, 07/01/2018 to Wed, 06/30/2021
Full Description: 

The Strengthening Data Literacy across the Curriculum (SDLC) project seeks to significantly enhance the learning and teaching of Science, Technology, Engineering, and Mathematics (STEM) high school students and teachers through the development of resources, models, and tools. This project is designed to promote statistical understandings and interest in quantitative data analysis among high school students. The project will target students outside mathematics and statistics classes who seldom have opportunities formally make sense of large-scale quantitative data. The population for the initial study will be humanities/social studies and mathematics/statistics high school teachers and their classes. The focus on social justice themes are intended to engage students with content that resonates with their interests. This strategy has the potential to demonstrate ways to provide rich, meaningful statistical instruction to a population that seldom has the opportunity for such learning. By capturing students' imagination and interest with social justice themes, this project has the potential of high impact in today's society where understanding and preparing statistical reports are becoming more critical to the general populace.

This project will build on prior theory and research to develop a new set of statistics learning materials, with data visualization tools and an applied social science focus to design three 2-week applied data investigations (self-contained modules) addressing real-world socioeconomic questions with large-scale social science data. The modules will be aligned with the high school Common Core State Standards for Mathematics and key statistical content for college students. The purpose of the study is to strengthen existing theories of how to design classroom learning materials to support two primary sets of outcomes for high school students, particularly among those historically underrepresented in STEM fields: 1) stronger understandings of important statistics concepts and data analysis practices, and 2) interest in statistics and working with data.  The modules will engage students in a four-step investigative process where they will (1) formulate questions that can be answered with data; (2) design and implement a plan to assemble appropriate data; (3) use numerical and graphical methods to explore the data; and (4) summarize conclusions relating back to the original questions and citing relevant components of the analysis that support their interpretation and acknowledging other interpretations.

The project will employ a Design-Based Implementation Research (DBIR) design using both quantitative and qualitative data to determine results of targeted outcomes (noted above) as well track whether there is any evidence to support the conjectures that key module components directly impact targeted student outcomes. Starting with a well-defined, preliminary conceptual framework for the study, the project team will conduct four cycles of iterative design and testing of the proposed SDLC modules over two academic years, with each cycle occurring during a fall or spring semester.

Integration of Engineering Design and Life Science: Investigating the influence of an Intervention on Student Interest and Motivation in STEM Fields

This project will investigate the integration of engineering design, practices, and thinking into middle school life science curriculum while providing opportunities for students to foster knowledge of and increase interest in life and biosciences. The project will specifically respond to the need to create, implement, and evaluate a model intervention that will advance the knowledge base for establishing and retaining underrepresented minorities in STEM fields.

Lead Organization(s): 
Award Number: 
1721141
Funding Period: 
Fri, 09/01/2017 to Tue, 08/31/2021
Full Description: 

This project will investigate the integration of engineering design, practices, and thinking into middle school life science curriculum while providing opportunities for students to foster knowledge of and increase interest in life and biosciences. The project will specifically respond to the need to create, implement, and evaluate a model intervention that will advance the knowledge base for establishing and retaining underrepresented minorities in STEM fields. Specifically, the project will partner with middle school science teachers from two local school corporations, STEM university faculty members and undergraduate engineering students, and university-based outreach coordinators from a minorities engineering program, the office of future engineers, and women in engineering program. Through this combined effort, both school corporations that serve underserved, culturally diverse, and socioeconomically disadvantaged students in rural communities; will have broad-based support for engaging 36 teachers and 3000 students in integrated life science with engineering design.

The project will employ a mixed methods research design incorporating both qualitative and quantitative approaches for data collection and analyses. The research team will conduct quantitative analyses by using Hierarchical Linear Modeling to determine the extent to which integrating life science with engineering design and thinking impact student learning of life science concepts and interest in life and biosciences. Qualitative approaches, including discourse analysis, will be used to delve deeper into student learning of the targeted life science concepts. Through this research, the project will advance evidence-based understanding of learning, enhance the theoretical models of student life science learning, and merge and extend the successes of previous studies by using the faculty expertise in effective approaches in engineering integration in K-12 science classrooms. Specifically, concept assessments, interest surveys, recordings of classroom discourse, student artifacts (e.g., design reports), interviews, and classroom observations will be used as data sources. Outcomes from the project will advance the knowledge base for establishing and retaining underrepresented minorities in STEM fields. The life STEM focused design tasks will be disseminated through an online peer-reviewed digital library available for use across the U.S. and beyond. Along with the design-based tasks on this website; results from the intervention model will be disseminated through electronic and print media to inform researchers, educators, administrators, and policy makers who play critical roles in enhancing student learning of and interest in STEM, about pathways to broadening participation in STEM.

Science and Engineering Education for Infrastructure Transformation

This project focuses on the research and develop an engineering education technology and pedagogy that will support project-based learning of science, engineering, and computation concepts and skills underlying the strategically important "smart" and "green" aspects of the infrastructure. The project will develop transformative technologies and curriculum materials to turn the campus of a high school or a geographical information system such as Google Maps into an engineering laboratory with virtually unlimited opportunities for learning and exploration.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1721054
Funding Period: 
Sun, 10/01/2017 to Thu, 09/30/2021
Full Description: 

The Concord Consortium in collaboration with Purdue University will research and develop an engineering education technology and pedagogy that will support project-based learning of science, engineering, and computation concepts and skills underlying the strategically important "smart" and "green" aspects of the infrastructure. This project will develop transformative technologies and curriculum materials to turn the campus of a high school or a geographical information system such as Google Maps into an engineering laboratory with virtually unlimited opportunities for learning and exploration. The project will deliver two innovations: 1) The Smart High School is an engineering platform for designing Internet of Things systems for managing the resources, space, and processes of a school based on real-time analysis of data collected by various sensors deployed by students on campus; and 2) the Virtual Solar World is a computational modeling platform for students to design, deploy, and connect virtual solar power solutions for their homes, schools, and regions. Six standards-aligned curriculum units based on these technologies will be developed to guide student learning and support educational research. Approximately 2,000 students from rural, suburban, and urban high schools in Indiana, Massachusetts, New Hampshire, and Ohio will participate in this research. project products and findings through the Internet, conferences, publications, and partner networks.

The research is designed to identify technology-enhanced instructional strategies that can simultaneously foster the growth of skills and self-efficacy in scientific reasoning, design thinking, and computational thinking, all of which are needed to build the future infrastructure. The focus on infrastructure transformation is aligned with NSF's vision of smart and connected communities. Although this project will use the context of smart and green infrastructure to engage students to solve real-world problems, the skills of scientific reasoning, design thinking, and computational thinking that they will acquire through meeting the challenges of this project can be transferrable to other topics and fields. Using a design-based research approach, a rich set of formative and summative data will be collected from these students for probing into three research questions: 1) To what extent does the integrated learning model help students develop and connect scientific reasoning, design thinking, and computational thinking skills?; 2) To what extent is students' interest in cognate careers affected by the authenticity of engineering design challenges?; and 3) How do the variations in the solutions to overcome the cognitive and practical difficulties of real-world problems impact learning outcomes and career interest? The data sources include pre/post-tests, process data, self-reports, observations, surveys, interviews, and participant information.

Culturally Responsive Indigenous Science: Connecting Land, Language, and Culture

This Culturally Responsive Indigenous Science project seeks to advance this knowledge base through research and by catalyzing new approaches to Indigenous science, technology, engineering, and mathematics (ISTEM) learning. Using an ISTEM focused model, the project will develop, test, and implement a culturally responsive land-based curriculum that integrates Western science, multimodal technologies and digital tools, and Native American tribal knowledge, cultures and languages to investigate and address local environmental science and sustainability concerns.

Lead Organization(s): 
Award Number: 
1720931
Funding Period: 
Fri, 09/01/2017 to Tue, 08/31/2021
Full Description: 

The intersection between Indigenous and Western science continues to be of great importance to K-12 science education, particularly with regards to broadening participation in STEM. With over five hundred federally recognized Native American tribes in the United States, there is much to learn and understand. This Culturally Responsive Indigenous Science project seeks to advance this knowledge base through research and by catalyzing new approaches to Indigenous science, technology, engineering, and mathematics (ISTEM) learning. Using an ISTEM focused model, the project will develop, test, and implement a culturally responsive land-based curriculum that integrates Western science, multimodal technologies and digital tools, and Native American tribal knowledge, cultures and languages to investigate and address local environmental science and sustainability concerns. While Indigenous STEM teaching and learning as constructs have existed for many years, the rigorous research design and extensive integration of multimodal technologies as platforms for scientific inquiry, data management, knowledge dissemination and curation are innovative and timely. Few, if any, Design and Development projects in the current DRK-12 portfolio explore similar work. Therefore, the broader impacts of this project are poised to not only contribute to the DRK-12 portfolio but also advance knowledge in Indigenous STEM education and science education, more broadly.

Over a three year period, hundreds of Native American students (grades 4-9) in tribal schools located in Oregon, Washington, and Idaho will engage in the project. Each year, approximately 60-80 students (grades 7-9), with some returning students, will also participate in enrichment activities and in years 1-3, in the residential summer experience at Washington State University. A qualitative, quasi-experimental design-based study will be conducted to address three salient research questions: (a) What are the impacts of culturally responsive and land education-based ISTEM curriculum and technology on Native American student engagement, efficacy and achievement in school? (b) What types of professional development activities foster teacher efficacy and improve teacher learning and teaching of ISTEM in classrooms? and (c) How can ISTEM foster greater family and community engagement in schools and in Tribal Communities? Data will be collected through interviews, surveys, and or questionnaires from participating students, teachers, and Tribal members. Consistent with Indigenous methodologies, focus group interviews (talking circles) will also be facilitated after ISTEM community expositions and engagement activities to capture community impacts. Formative and summative evaluations will be conducted by the Learning and Performance Research Center (LPRC) at Washington State University, an independent entity of the University with extensive expertise in project evaluation. A broad range of dissemination activities will be employed to achieve maximum impacts, including the use of the Plateau People's Web Portal, a digital tool designed to help Native communities to manage, circulate, and curate their digital materials using their own cultural protocols, language and social systems. This regional collaboration includes partnerships with the Confederated Tribes of Warm Springs (Oregon), Confederated Tribes of the Colville Reservation (Washington), and the Coeur D'Alene Tribe (Idaho).

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