In recent years, there has been increasing recognition and exploration of the potential for technology resources such as games and simulations to support science and math learning. The National Science Foundation's DRK-12 program has funded a portfolio of projects developing and researching innovative resources and models for gaming and simulations in STEM education.
This spotlight on Games & Simulations highlights this work and provides examples of programs that show promise for advancing these fields. In addition, the following recommended reading provides insight into the emerging knowledge and evolving research directions of the field.
- A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games
(Wouters, van Nimwegen, van Ooostendorp, & van der Spek, 2013)
- Digital Games for Learning: A Systematic Review and Meta-analysis (Executive Summary)
(Clark, Tanner-Smith, Killingsworth, & Bellamy, 2013)
- Simulations for Learning: A Systematic Review and Meta-analysis (Executive Summary)
(D'Angelo, Rutstein, Harris, Bernard, Borokhovski, & Haertel, 2013)
- A Systematic Literature Review of Empirical Evidence on Computer Games and Serious Games
(Connolly, Boyle, Macarthur, Hainey, & Boyle, 2012)
- A Literature Review of Gaming in Education
(McClarty, Orr, Frey, Dolan, Vassileva, & McVay, 2012)
- Additional resources from the Institute of Play