This project is developing a system for producing automated professional mentoring while students play computer games based on STEM professions. The project explores a specific hypothesis about STEM mentoring: A sociocultural model as the basis of an automated tutoring system can provide a computational model of participation in a community of practice, which produces effective professional feedback from nonplayercharacters in a STEM learning game.
AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning
Tuesday, September 1, 2009 to Friday, August 31, 2012
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