Curriculum

Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom

Day
Tues

Panelists from three projects share lessons learned in guiding game use in classroom learning, highlighting specific examples of effective resources.

Date/Time
-
2014 Session Types
Collaborative Panel Session

The three panelists in this session are in the last one or two years of their game-based learning projects, and all have done extensive work in supporting use of their games in classroom learning. As their work has progressed, each has discovered valuable ways to support teachers as well as encountered surprises in what teachers wanted (and didn’t want), and now recognize things they wished they had learned in the beginning of their projects. Session participants leave with recommendations they can use in their current projects, including:

A Model for Interactive, Web-based Curricula to Support Responsive Teaching and Student Inquiry in Elementary Science Classrooms

Day
Thu

Session participants will explore and discuss a beta version of an interactive, Web-based, curricular environment designed to facilitate responsive teaching and students’ science inquiry.

Date/Time
-
Session Type
Product Feedback Session

The presenters of this session seek feedback on the design and feasibility of an interactive, Web-based  curriculum environment that aims to support responsive teaching and elementary students' science inquiry. Session participants will explore and discuss a beta version of an interactive, Web-based,  curriculum environment designed to facilitate responsive teaching and students’ science inquiry.

References

Resource mentioned during the presentation:

Promoting Inquiry web site: http://cipstrends.sdsu.edu/car_module/