This project develops and researches the academic potential of a hybrid instructional model that infuses computer simulations, modeling, and educational gaming into middle school technology education programs. These prototypical materials use 3-D simulations and educational gaming to support students’ learning of STEM content and skills through developing solutions to design challenges.
Associate Director for Digital Game-Based Learning
About Me (Bio):
Associate Director for Digital Game-Based Learning, Center for Technological Literacy at Hofstra University CEO, Course Games Educational Game Developer/Producer Serious Game Researcher Project Game Producer, SMTE DR K-12 Project at Hofstra University