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Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design Publication…
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Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change Publication…
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Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers Publication Computer Science…
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A Training Ground for Women of Color in STEM: Spelman College Tackles the STEM Pipeline as a Social Justice Issue Publication Computer Science…
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The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls Publication…
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In-Game Actions to Promote Game-Based Math Learning Engagement Publication Mathematics Technology Cognitive Science…
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Effect and Influence of Ambisonic Audio in Viewing 360 Video Publication Technology Educational Technology Gaming/…
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Taking STEM Enrichment Camps Virtual: Strategies & Reflections from Quick Pivot Due to COVID-19 Publication Engineering Science…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach Publication Engineering…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach Publication Engineering…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences Publication Mathematics Technology…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement Publication Mathematics…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video Publication Mathematics…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research Publication Science Technology…
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Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters Publication Cyberlearning Gaming/…
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Research on Student Understanding of Data Organization Presentation Curriculum Cyberlearning Educational Technology…
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Situated Assessments Using Virtual Environments : The SAVE Science Project Presentation Assessment Gaming/Virtual Environments…
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Dissemination Toolkit: Social Media Outreach Tool Technology Cyberlearning Educational Technology Gaming/…
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SURGE: Connecting students' intuitive understandings about kinematics and Newtonian mechanics into explicit formalized frameworks (Clark) Presentation…
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Case studies of a robot-based game to shape interests and hone proportional reasoning skills Publication Mathematics Gaming/Virtual…