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Critical Pedagogy of Place in Mathematics: Texts, Tools and Talk Normal 0 false false false EN-US X-NONE X-NONE…
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City Digits: Developing Socially-Grounded Data Literacy Using Digital Tools Williams, S., Deahl, E., Rubel, L., & Lim, V. (2014). City Digits: Developing Socially-Grounded Data Literacy…
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The Learning Portal: Hundreds of Free Digital Activities Using Models and Probes The Innovative Technology in Science Inquiry (ITSI) project is a learning portal with hundreds of free,…
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To customize or not to customize? Exploring science teacher customization in an online lesson portal New technologies are increasingly giving science teachers the ability to access and…
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Constructing the ScratchJr programming language in the early childhood classroom Normal 0 false false false EN-US X-NONE X-NONE…
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Code and Tell: Assessing Young Children’s Learning of Computational Thinking Using Peer Video Interviews with ScratchJr Normal 0 false false false…
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ScratchJr Demo: A coding language for Kindergarten Normal 0 false false false EN-US X-NONE X-NONE…
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Designing Tools for Developing Minds: The Role of Child Development in Educational Technology Normal 0 false false false EN-US X-NONE X-NONE…
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‘‘I want my robot to look for food’’: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces Normal 0 false…
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KIBO Robot Demo: Engaging Young Children in Programming and Engineering Normal 0 false false false EN-US X-NONE X-NONE…
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Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade Normal 0 false false…
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Why a Digital Teacher Guide? Inquiry-based educative curricula and teachers who use these curricula as intended are major factors in achieving successful student learning outcomes in science.…
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Integrating Computing Across the Curriculum: The Impact of Internal Barriers and Training Intensity on Computer Integration in the Elementary School Classroom Coleman, L. O., Gibson, P.,…
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Invaluable values: an expectancy-value theory analysis of youths’ academic motivations and intentions Ball, C., Huang, K., Cotten, S. R., Rikard, R. V., & Coleman, L. O. (2016). Invaluable…
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STEM-focused high schools as a strategy for enhancing readiness for postsecondary STEM programs Means, B., Wang, H., Young, V., Peters, V. & Lynch, S. J. (2016). STEM-focused high schools…
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The Impact of Information and Communication Technology (ICT) Usage on Psychological Well-Being among Urban Youth Coleman, L. O., Hale, T. M., Cotten, S. R., Gibson, P. (2015), The Impact of…
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Threatened by Stereotype: An investigation of the effect of stereotype threat on female and minority students’ STEM learning in the context of a computer intervention Huang, K., Cotten, S. R…
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Mind the Emotional Gap: The Impact of Emotional Costs on Student Learning Outcomes Huang, K., Robinson, &, Cotten, S. R. (2015). Mind the Emotional Gap: The Impact of Emotional Costs on…
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Broadening Participation — Making STEM Learning Relevant and Rigorous for All Students This CADRE brief explores factors that contribute to opportunity gaps in STEM education based on race,…
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Partnership Building as a Broadening-Participation Strategy: Helping Researchers and Developers Bridge the Gaps in STEM Education This brief examines the continued underrepresentation of…
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Next Generation STEM Learning for All-envisioning advances based on NSF supported research   On November 9, 2015, an NSF-supported STEM Forum was held, organized by STELAR (the ITEST resource…
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Dissemination Toolkit: Project Communication Plan It is important to start thinking early about how to communicate about your project and prepare to sustain your work and projects following…
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Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change This paper traces the research-design-develop-test cycle of a haptically-enhanced science simulation…
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Assessment design patterns for computational thinking practices in secondary computer science: A first look This report gives an overview of a principled approach to designing assessment tasks…
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STEM starts early: Grounding science, technology, engineering, and math education in early childhood Researchers and educators agree: Children demonstrate a clear readiness to engage in…
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Can All Students Succeed at Science and Tech High Schools? No longer only for the elite, a new generation of science high schools could help low-income and minority students get better jobs.…
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Learning with Sprout Pro: Reimagine what you can make Sprout Pro was developed as a new kind of all-in-one computer that enables students to make, design, and customize the world around them.…
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Students making systems models: An accessible approach Systems are a natural part of our world—from the smallest chemical system to the Earth's climate system. The Framework for K-12 Science…
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STEM-focused high schools as a strategy for enhancing readiness for postsecondary STEM programs The logic underlying inclusive STEM high schools (ISHSs) posits that requiring all students to…
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Use of Automated Scoring and Feedback in Online Interactive Earth Science Tasks In formative assessment, constructed response questions are typically used for scientific argumentation, but…
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The eight essential elements of inclusive STEM high schools Background Inclusive STEM (traditionally known to stand for “Science, Technology, Engineering, and Math”) high schools are emerging…
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Use of physics simulations in whole class and small group settings: Comparative case studies This study investigates student interactions with simulations, and teacher support of those…
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Monday's lesson: Students making models This brief article provides an overview of how to use the SageModeler systems modeling tool with an ocean acidification model as an example.…
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Supporting secondary students in building external models to explain phenomena Supporting Secondary Students in Building External Models is a collaborative project with Michigan State…
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Family-school partnerships in a context of urgent engagement: Rethinking models, measurement, and meaningfulness This commentary highlights key themes across the five chapters of this volume,…
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Graphing Research on Inquiry with Data in Science (GRIDS) Curricular Units Three middle school science curricular units on the topics of genetics, ocean biodiversity & discourse, and solar…
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Learning With EarSketch EarSketch is a STEAM learning intervention that combines a programming environment and API for Python and JavaScript, a digital audio workstation, an audio loop library…
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Authenticity and Personal Creativity: How EarSketch Affects Student Persistence McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., & Freeman, J. (2018). Authenticity and personal…
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Turn-Taking and Chatting in Collaborative Music Live Coding Co-located collaborative live coding is a potential approach to network music and to the music improvisation practice known as live…
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STEAM-Based Interventions in Computer Science: Understanding Feedback Loops in the Classroom Many organizations are seeking to address the need for greater numbers of computer scientists in…
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Considerations for STEM Education from PreK through Grade 3 Research Says Early Learning in Science and Mathematics MattersQuality early STEM experiences provide a critical foundation for…
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The Impact of Teacher Gender on Girls’ Performance on Programming Tasks in Early Elementary School Aim/Purpose: The goal of this paper is to examine whether having female robotics teachers…
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Comparing Haptic Pattern Matching on Tablets and Phones: Large Screens Are Not Necessarily Better Significance: Touchscreen-based, multimodal graphics represent an area of increasing research…
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Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines Touchscreen-based smart devices, such as smartphones…
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Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods Touchscreen devices, such as smartphones and tablets,…
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Integrating STEM into Preschool Education: Designing a Professional Development Model in Diverse Settings High quality early childhood education and science, technology, engineering, and…
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Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design Computational algorithmic thinking (CAT…
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#BlackGirlMagic: The identity conceptualizationof Black women in undergraduate STEM education Much of the research in science education that explores the influence of a racial and gendered…
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Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change Computational…
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Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers Computational algorithmic thinking (CAT) is the ability to design, implement, and assess the…