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Case studies of a robot-based game to shape interests and hone proportional reasoning skills Publication Mathematics Gaming/Virtual…
Event
2014 Game Developers Conference Conference To learn more, visit http://www.jointhegamenetwork.com/event/gdc/esr.html. Gaming/Virtual…
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A Drake's Tale: Genetics Software Gets a Lift from Gaming Publication Biology Educational Technology Gaming/…
PI Meeting Session
A Grand Opportunity: Synergy and Interoperability Across Educational Games and Simulations Collaborative Panel Session Cyberlearning Engineering…
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A Training Ground for Women of Color in STEM: Spelman College Tackles the STEM Pipeline as a Social Justice Issue Publication Computer Science…
PI Meeting Session
CADRE Gaming SIG Gaming/Virtual Environments (SIG members only) This group continues their December 2011 discussion of their gaming/virtual environment work…
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Chat-based Role-Play for Preservice Teachers to Practice Eliciting Students’ Arguments Publication Mathematics Science…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach Publication Engineering…
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Constructing and Role-Playing Student Avatars in a Simulation of Teaching Algebra for Diverse Learners Publication Algebra…
PI Meeting Session
Data Games: Can Data Modeling Improve Strategies and Mathematical Understanding? Product Feedback Session Mathematics Gaming/Virtual Environments…
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Data Games: Tools and Materials for Learning Data Modeling (Finzer) Presentation Mathematics Gaming/Virtual Environments…
PI Meeting Session
Data-Intensive Research in Education: New Opportunities for Making an Impact Concurrent Session Assessment Computer Science…
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Dissemination Toolkit: Social Media Outreach Tool Technology Cyberlearning Educational Technology Gaming/…
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Educational Game Design Model Presentation Gaming/Virtual Environments Other Barbara…
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Effect and Influence of Ambisonic Audio in Viewing 360 Video Publication Technology Educational Technology Gaming/…
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Effects of Game-based Learning Supports on Students’ Math Performance and Perceived Game Flow Publication Mathematics Educational…
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Elementary Preservice Teachers' Responsiveness While Eliciting Students' Initial Arguments and Encouraging Critique in Online Simulated Argumentation Discussions Publication…
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Eliciting Learner Knowledge: Enabling Focused Practice Through an Open-Source Online Tool Publication Mathematics Science…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach Publication Engineering…
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Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers Publication Computer Science…
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Exploring Experienced Designers' Strategies in a CAD Learning Environment Publication Engineering Science…
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Exploring Students’ Learning Support Use in Digital Game-based Math Learning: A Mixed-Methods Approach Using Machine Learning and Multi-cases Study Publication…
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Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change Publication…
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Exploring the Potential of an Online Suite of Practice-Based Activities for Supporting Preservice Elementary Teachers in Learning How to Facilitate Argumentation-Focused Discussions in Mathematics and Science…
Organization
Game Gurus Business/Industry http://www.gamegurus.com The Game Gurus are a consortium of experienced game developers who specialize in educational and…
PI Meeting Session
Game-Based Learning Assessments: Using Data from Digital Games to Understand Learning Concurrent Session Assessment Educational…
PI Meeting Session
Game-based STEM Learning and Assessments Panel Assessment Gaming/Virtual Environments The panel provides an overview of…
Event
Games + Learning + Society 9.0 Conference; Madison, WI Conference For more information visit http://www.glsconference.org Gaming/Virtual…
PI Meeting Session
Gaming Arcade Other Gaming/Virtual Environments (Open to all grantees)  Engage in extended play and in-depth discussion around selected…
PI Meeting Session
Gaming Arcade SIG Presentation Cyberlearning Educational Technology Gaming/Virtual Environments Engage in…
PI Meeting Session
Gaming SIG Special Interest Group (SIG) Gaming/Virtual Environments Open to all grantees This group will discuss the gaming/virtual…
PI Meeting Session
Gaming to Learn Panel Engineering Educational Technology Mathematics Gaming/Virtual Environments Science…
PI Meeting Session
Gaming/Virtual Worlds Arcade Special Interest Group (SIG) Gaming/Virtual Environments Technology (Open to all grantees)…
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Group Cognition in Synchronous Chat Publication Cyberlearning Gaming/Virtual Environments Other…
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How games can engage students and improve learning Publication Educational Technology Gaming/Virtual Environments…
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In Praise of Messy Data Publication Astronomy Science Gaming/Virtual Environments…
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Infect, Attach or Bounce off?: Linking Real Data and Computational Models to Make Sense of the Mechanisms of Diffusion Publication Science…
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In-Game Actions to Promote Game-Based Math Learning Engagement Publication Mathematics Technology Cognitive Science…
PI Meeting Session
Interactive Visualizations, Simulations, and Games for Science and Math Learning: Comparing Goals, Affordances, and Challenges across Approaches Structured Poster Session…
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Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters Publication Cyberlearning Gaming/…
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Knowledge for Algebra Teaching for Equity (KATE) Project: An Examination of Virtual Classroom Simulation Approaches Publication Cyberlearning…
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Longitudinal Clustering of Students’ Self-Regulated Learning Behaviors in Engineering Design Publication Engineering Science…
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Machine Learning-Enabled Automated Feedback: Supporting Students’ Revision of Scientific Arguments Based on Data Drawn from Simulation Publication…
Poster
Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media Elementary School Middle School High School…
PI Meeting Session
Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom Collaborative Panel Session 21st Century Skills…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research Publication Science Technology…
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MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School Publication Science…
PI Meeting Session
Multimedia Design Process: How to Make the Bad Stuff Good Product Feedback Session Educational Technology Gaming/Virtual Environments…
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Narrative-Supported Math Problem Solving in Digital Game-based Learning Publication Mathematics Educational Technology…