Hispanics/Latinos

Supports for Science and Mathematics Learning in Pre-Kindergarten Dual Language Learners: Designing and Expanding a Professional Development System

SciMath-DLL is an innovative preschool professional development (PD) model that integrates supports for dual language learners (DLLs) with high quality science and mathematics instructional offerings. It engages teachers with workshops, classroom-based coaching, and professional learning communities. Based on initial evidence of promise, the SciMath-DLL project will expand PD offerings to include web-based materials.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1417040
Funding Period: 
Tue, 07/01/2014 to Sat, 06/30/2018
Full Description: 

The 4-year project, Supports for Science and Mathematics Learning in Pre-Kindergarten Dual Language Learners: Designing and Expanding a Professional Development System (SciMath-DLL), will address a number of educational challenges. Global society requires citizens and a workforce that are literate in science, technology, engineering, and mathematics (STEM), but many U.S. students remain ill prepared in these areas. At the same time, the children who fill U.S. classrooms increasingly speak a non-English home language, with the highest concentration in the early grades. Many young children are also at risk for lack of school readiness in language, literacy, mathematics, and science due to family background factors. Educational efforts to offset early risk factors can be successful, with clear links between high quality early learning experiences and later academic outcomes. SciMath-DLL will help teachers provide effective mathematics and science learning experiences for their students. Early educational support is critical to assure that all students, regardless of socioeconomic or linguistic background, learn the STEM content required to become science and mathematics literate. Converging lines of research suggest that participation in sustained mathematics and science learning activities could enhance the school readiness of preschool dual language learners. Positive effects of combining science inquiry with supports for English-language learning have been identified for older students. For preschoolers, sustained science and math learning opportunities enhance language and pre-literacy skills for children learning one language. Mathematics skills and science knowledge also predict later mathematics, science, and reading achievement. What has not been studied is the extent to which rich science and mathematics experiences in preschool lead to better mathematics and science readiness and improved language skills for preschool DLLs. Because the preschool teaching force is not prepared to support STEM learning or to provide effective supports for DLLs, professional development to improve knowledge and practice in these areas is required before children's learning outcomes can be improved.

SciMath-DLL is an innovative preschool professional development (PD) model that integrates supports for DLLs with high quality science and mathematics instructional offerings. It engages teachers with workshops, classroom-based coaching, and professional learning communities. Development and research activities incorporate cycles of design-expert review-enactment- analysis-redesign; collaboration between researcher-educator teams at all project stages; use of multiple kinds of data and data sources to establish claims; and more traditional, experimental methodologies. Based on initial evidence of promise, the SciMath-DLL project will expand PD offerings to include web-based materials, making the PD more flexible for use in a range of educational settings and training circumstances. An efficacy study will be completed to examine the potential of the SciMath-DLL resources, model, and tools to generate positive effects on teacher attitudes, knowledge, and practice for early mathematics and science and on children's readiness in these domains in settings that serve children learning two languages. By creating a suite of tools that can be used under differing educational circumstances to improve professional knowledge, skill, and practice around STEM, the project increases the number of teachers who are prepared to support children as STEM learners and, thus, the number of children who can be supported as STEM learners.

Science in the Learning Gardens (SciLG): Factors that Support Racial and Ethnic Minority Students’ Success in Low-Income Middle Schools

Science in the Learning Gardens (SciLG) designs and implements curriculum aligned with Next Generation Science Standards (NGSS) and uses school gardens as learning contexts in grade 6 (2014-2015), grade 7 (2015-2016) and grade 8 (2016-2017) in two low-income urban schools. The project investigates the extent to which SciLG activities predict students’ STEM identity, motivation, learning, and grades in science using a theoretical model of motivational development.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1418270
Funding Period: 
Mon, 09/01/2014 to Thu, 08/31/2017
Full Description: 

Science in the Learning Gardens (SciLG) will use school gardens as the context for learning at two low-income middle schools with predominantly racial and ethnic minority students in Portland, Oregon. There are thousands of gardens flourishing across the country that are underutilized as contexts for active engagement in the middle grades. School gardens provide important cultural contexts while addressing environmental and food issues. SciLG will bring underrepresented youth into gardens at a critical time in their intellectual development to broaden the factors that support motivation to pursue STEM careers and educational pathways. The project will adapt, organize, and align two disparate sets of existing resources into the project curriculum: 6th grade science curriculum resources, and garden-based lessons and units. The curriculum will be directly aligned with the Next Generation Science Standards (NGSS). 

The project will use a design-based research approach to refine instruction and formative assessment, and to investigate factors for student success in science proficiency and their motivational engagement in relation to the garden curriculum. The curriculum will be pilot-tested during the first year of the project in five sixth-grade classes with 240 students in Portland Public Schools. Students will be followed longitudinally in grades 7 and 8 in years 2 and 3 respectively, as curricular integration continues. The research team will support participating teachers each year in using their schools' gardens, and study how this context can serve as an effective pedagogical strategy for NGSS-aligned science curriculum. Academic learning will be measured by assessments of student progress towards the end of middle-school goals defined by NGSS. Motivation will be measured by a validated motivational engagement instrument. SciLG results along with the motivational engagement instrument will be disseminated widely through a variety of professional networks to stimulate implementation nationwide.

Preparing Urban Middle Grades Mathematics Teachers to Teach Argumentation Throughout the School Year

The objective of this project is to develop a toolkit of resources and practices that will help inservice middle grades mathematics teachers support mathematical argumentation throughout the school year. A coherent, portable, two-year-long professional development program on mathematical argumentation has the potential to increase access to mathematical argumentation for students nationwide and, in particular, to address the needs of teachers and students in urban areas.

Lead Organization(s): 
Award Number: 
1417895
Funding Period: 
Sun, 06/15/2014 to Thu, 05/31/2018
Full Description: 

The project is an important study that builds on prior research to bring a comprehensive professional development program to another urban school district, The District of Columbia Public Schools. The objective of this full research and development project is to develop a toolkit  that provides resources and practices for inservice middle grades mathematics teachers to support mathematical argumentation throughout the school year. Mathematical argumentation, the construction and critique of mathematical conjectures and justifications, is a fundamental disciplinary practice in mathematics that students often never master. Building on a proof of concept of the project's approach ifrom two prior NSF-funded studies, this project expands the model to help teachers support mathematical argumentation all year. A coherent, portable, two-year-long professional development program on mathematical argumentation has the potential to increase access to mathematical argumentation for students nationwide and, in particular, to address the needs of teachers and students in urban areas. Demonstrating this program in the nation's capital will likely attract broad interest and produces important knowledge about how to implement mathematical practices in urban settings. Increasing mathematical argumentation in schools has the potential for dramatic contributions to students' achievement and participation in 21st century workplaces.

Mathematical argumentation is rich discussion in which students take on mathematical authority and co-construct conjectures and justifications. For many teachers, supporting such discourse is challenging; many are most comfortable with Initiate-Respond-Evaluate types of practices and/or have insufficient content understanding. The professional development trains teachers to be disciplined improvisers -- professionals with a toolkit of tools, knowledge, and practices to be deployed creatively and responsively as mathematical argumentation unfolds. This discipline includes establishing classroom norms and planning lessons for argumentation. The model's theory of action has four design principles: provide the toolkit, use simulations of the classroom to practice improvising, support learning of key content, and provide job-embedded, technology-enabled supports for using new practices all year. Three yearlong studies will address design, feasibility, and promise. In Study 1 the team co-designs tools with District of Columbia Public Schools staff. Study 2 is a feasibility study to examine program implementation, identify barriers and facilitators, and inform improvements. Study 3 is a quasi-experimental pilot to test the promise for achieving intended outcomes: expanding teachers' content knowledge and support of mathematical argumentation, and increasing students' mathematical argumentation in the classroom and spoken argumentation proficiency. The studies will result in a yearlong professional development program with documentation of the theory of action, design decisions, pilot data, and instrument technical qualities.

GRIDS: Graphing Research on Inquiry with Data in Science

The Graphing Research on Inquiry with Data in Science (GRIDS) project will investigate strategies to improve middle school students' science learning by focusing on student ability to interpret and use graphs. GRIDS will undertake a comprehensive program to address the need for improved graph comprehension. The project will create, study, and disseminate technology-based assessments, technologies that aid graph interpretation, instructional designs, professional development, and learning materials.

Award Number: 
1418423
Funding Period: 
Mon, 09/01/2014 to Sat, 08/31/2019
Full Description: 

The Graphing Research on Inquiry with Data in Science (GRIDS) project is a four-year full design and development proposal, addressing the learning strand, submitted to the DR K-12 program at the NSF. GRIDS will investigate strategies to improve middle school students' science learning by focusing on student ability to interpret and use graphs. In middle school math, students typically graph only linear functions and rarely encounter features used in science, such as units, scientific notation, non-integer values, noise, cycles, and exponentials. Science teachers rarely teach about the graph features needed in science, so students are left to learn science without recourse to what is inarguably a key tool in learning and doing science. GRIDS will undertake a comprehensive program to address the need for improved graph comprehension. The project will create, study, and disseminate technology-based assessments, technologies that aid graph interpretation, instructional designs, professional development, and learning materials.

GRIDS will start by developing the GRIDS Graphing Inventory (GGI), an online, research-based measure of graphing skills that are relevant to middle school science. The project will address gaps revealed by the GGI by designing instructional activities that feature powerful digital technologies including automated guidance based on analysis of student generated graphs and student writing about graphs. These materials will be tested in classroom comparison studies using the GGI to assess both annual and longitudinal progress. Approximately 30 teachers selected from 10 public middle schools will participate in the project, along with approximately 4,000 students in their classrooms. A series of design studies will be conducted to create and test ten units of study and associated assessments, and a minimum of 30 comparison studies will be conducted to optimize instructional strategies. The comparison studies will include a minimum of 5 experiments per term, each with 6 teachers and their 600-800 students. The project will develop supports for teachers to guide students to use graphs and science knowledge to deepen understanding, and to develop agency and identity as science learners.

EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education

This project will study the influence on positive student achievement and engagement (particularly among populations traditionally under-represented in computer science) of an intervention that integrates a computational music remixing tool -EarSketch- with the Computer Science Principles, a view of computing literacy that is emerging as a new standard for Advanced Placement and other high school computer science courses.

Award Number: 
1417835
Funding Period: 
Fri, 08/01/2014 to Tue, 07/31/2018
Project Evaluator: 
Mary Moriarity
Full Description: 

This project will study the influence on positive student achievement and engagement (particularly among populations traditionally under-represented in computer science) of an intervention that integrates a computational music remixing tool -EarSketch- with the Computer Science Principles, a view of computing literacy that is emerging as a new standard for Advanced Placement and other high school computer science courses. The project is grounded on the premise that EarSketch, a STEM + Art (STEAM) learning environment, embodies authenticity (i.e., its cultural and industry relevance in both arts and STEM domains), along with a context that facilitates communication and collaboration among students (i.e., through a studio-based learning approach). These elements are critical to achieving successful outcomes across diverse student populations. Using agent-based modeling, the research team will investigate what factors enhance or impede implementation of authentic STEAM tools in different school settings.

The researchers will be engaged in a multi-stage process to develop: a) an implementation-ready, web-based EarSketch learning environment that integrates programming, digital audio workstation, curriculum, audio loop library, and social sharing features, along with studio-based learning functionality to support student presentation, critique, discussion, and collaboration; and b) an online professional learning course for teachers adopting EarSketch in Computer Science Principles courses. Using these resources, the team will conduct a quasi-experimental study of EarSketch in Computer Science Principles high school courses across the state of Georgia; measure student learning and engagement across multiple demographic categories; and determine to what extent an EarSketch-based CS Principles course promotes student achievement and engagement across different student populations. The project will include measures of student performance, creativity, collaboration, and communication in student programming tasks to determine the extent to which studio-based learning in EarSketch promotes success in these important areas. An agent-based modeling framework in multiple school settings will be developed to determine what factors enhance or impede implementation of EarSketch under conditions of routine practice.

Changing Culture in Robotics Classroom (Collaborative Research: Shoop)

Computational and algorithmic thinking are new basic skills for the 21st century. Unfortunately few K-12 schools in the United States offer significant courses that address learning these skills. However many schools do offer robotics courses. These courses can incorporate computational thinking instruction but frequently do not. This research project aims to address this problem by developing a comprehensive set of resources designed to address teacher preparation, course content, and access to resources.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1418199
Funding Period: 
Mon, 09/01/2014 to Thu, 08/31/2017
Full Description: 

Computational and algorithmic thinking are new basic skills for the 21st century. Unfortunately few K-12 schools in the United States offer significant courses that address learning these skills. However many schools do offer robotics courses. These courses can incorporate computational thinking instruction but frequently do not. This research project aims to address this problem by developing a comprehensive set of resources designed to address teacher preparation, course content, and access to resources. This project builds upon a ten year collaboration between Carnegie Mellon's Robotics Academy and the University of Pittsburgh's Learning Research and Development Center that studied how teachers implement robotics education in their classrooms and developed curricula that led to significant learning gains. This project will address the following three questions:

1.What kinds of resources are useful for motivating and preparing teachers to teach computational thinking and for students to learn computational thinking?

2.Where do teachers struggle most in teaching computational thinking principles and what kinds of supports are needed to address these weaknesses?

3.Can virtual environments be used to significantly increase access to computational thinking principles?

The project will augment traditional robotics classrooms and competitions with Robot Virtual World (RVW) that will scaffold student access to higher-order problems. These virtual robots look just like real-world robots and will be programmed using identical tools but have zero mechanical error. Because dealing with sensor, mechanical, and actuator error adds significant noise to the feedback students' receive when programming traditional robots (thus decreasing the learning of computational principles), the use of virtual robots will increase the learning of robot planning tasks which increases learning of computational thinking principles. The use of RVW will allow the development of new Model-Eliciting Activities using new virtual robotics challenges that reward creativity, abstraction, algorithms, and higher level programming concepts to solve them. New curriculum will be developed for the advanced concepts to be incorporated into existing curriculum materials. The curriculum and learning strategies will be implemented in the classroom following teacher professional development focusing on computational thinking principles. The opportunities for incorporating computationally thinking principles in the RVW challenges will be assessed using detailed task analyses. Additionally regression analyses of log-files will be done to determine where students have difficulties. Observations of classrooms, surveys of students and teachers, and think-alouds will be used to assess the effectiveness of the curricula in addition to pre-and post- tests to determine student learning outcomes.

Centers for Learning and Teaching: Research to Identify Changes in Mathematics Education Doctoral Preparation and the Production of New Doctorates

This project will research the programmatic changes that resulted from the NSF investment in Centers for Learning and Teaching of Mathematics (CLT) at the 31 participating institutions. It will provide information on the core elements of doctoral preparation in mathematics education at the institutions and ways in which participation in the CLTs has changed their programs.

Lead Organization(s): 
Award Number: 
1434442
Funding Period: 
Fri, 08/01/2014 to Tue, 07/31/2018
Full Description: 

The quality of the mathematical education provided to teachers and ultimately to their students depends on the quality of teacher educators at the colleges and universities. For several decades, there has been a shortage of well-prepared mathematics teacher educators. Doctoral programs in mathematics education are the primary ways that these teacher educators learn the content and methods that they need to prepare teachers, but the quality of these programs varies and the number of qualified graduates has been insufficient to meet the demand.

This project will research the programmatic changes that resulted from the NSF investment in Centers for Learning and Teaching of Mathematics (CLT) at the 31 participating institutions. It will provide information on the core elements of doctoral preparation in mathematics education at the institutions and ways in which participation in the CLTs has changed their programs. It will also gather data on the number of doctorates in mathematics education from the CLT institutions prior to the establishment of the CLT and after their CLT ended. A comparison group of Doctoral granting institutions will be studied over the same time frame to determine the number of doctoral students graduated during similar time frames as the CLTs. Follow-up data from graduates of the CLTs will be gathered to identify programmatic strengths and weaknesses as graduates will be asked to reflect on how their doctoral preparation aligned with their current career path. The research questions are: What were the effects of CLTs on the production of new doctorates in mathematics education? What changes were made to doctoral programs in mathematics education by the CLT institutions? How well prepared were the CLT graduates for various career paths?

Designing Assessments in Physical Science Across Three Dimensions (Collaborative Research: Harris)

This is a collaborative project to develop, test, and analyze sets of technology-supported diagnostic classroom assessments for middle school (grades 6-8) physical science. Assessments are aligned with the performance assessment and evidence-centered design methodologies suggested in the Framework for K-12 Science Education (NRC, 2012).

Lead Organization(s): 
Award Number: 
1903103
Funding Period: 
Sun, 09/01/2013 to Sun, 06/30/2019
Full Description: 

This is a collaborative proposal among the University of Illinois at Chicago, Michigan State University, and SRI International to develop, test, and analyze sets of technology-supported diagnostic classroom assessments for middle school (grades 6-8) physical science. Assessments are aligned with the performance assessment and evidence-centered design methodologies suggested in the Framework for K-12 Science Education (NRC, 2012). The study focuses on the development of new measures of learning that take into account the interdependence of science content and practice. Two disciplinary core ideas--Matter and its Interactions, and Energy--and two scientific and engineering practices--Constructing Explanations and Designing Solutions, and Developing and Using Models--are used for this purpose.

The research questions are: (1) What are the characteristic features of science assessments based upon systematic application of the Evidence-Centered Design (ECD) assessment process?; (2) To what extent can assessment designs incorporate critical core idea, crosscutting concept and science/engineering practice dimensions in ways that both separate and integrate these dimensions as part of the design architecture?; (3) What is the evidence that the multiple dimensions of science learning (e.g., content, practices and crosscutting concepts) are separable and recoverable in the performance of students who respond to these assessments?; (4) How instructionally sensitive are these assessments? (i.e., Do they show differential and appropriate sensitivity to students' opportunity to learn science in ways consistent with the vision contained in the NRC Framework?); (5) What forms of evidence can be provided for the validity of these assessments using a multifaceted validity framework that takes into account both the interpretive and evidentiary components of a validity argument for these new assessments?; (6) What are the characteristics of assessments that best serve the needs of classroom teachers relative to a formative assessment process and in what ways do such assessments and scoring processes need to be designed to support effective teacher implementation?; and (7) What are the unique affordances and opportunities provided by technology in designing and implementing assessments focused on merging content & practices performance expectations?

Assessments are iteratively designed and administered in three school districts and a laboratory school in Florida and one school district in Wisconsin using the "Investigating and Questioning our World through Science and Technology" curriculum. The three school districts in Florida have classrooms that are using typical curriculum. The assessments will also be administered and tested with students in these classrooms. To address the research questions, the project conducts five major tasks: (1) development of assessment items using the ECD process to document and guide coherence of items; (2) an alignment study to review design patterns and task templates; (3) a cognitive analysis study to empirically investigate the extent to which the items elicit the intended guidelines; (4) three empirical studies, including (a) an early-stage testing with teachers (n=6) and students (n=180) in Year 1, (b) a pilot testing in Year 2 with teachers (n=12) and students (n=360), and (c) a main study in Year 3 with teachers (n=30) and students (n=900); and (5) a study to investigate the formative use of the assessment items using teacher focus groups' feedback and analysis of student performance data from previous studies.

Project outcomes are: (a) research-informed and field-tested assessment prototypes that measure students' thinking around the two physical science core ideas and the two scientific and engineering practices; (b) relevant data and procedures used in the studies; and (c) a framework for the formative use of the assessments, including guidelines, scoring rubrics, and criteria for assessment design decisions.

This project was previously funded under award #1316903.

Climate Change Narrative Game Education (CHANGE)

This exploratory project helps high school students learn complex Global Climate Change (GCC) science by making it personally relevant and understandable. CHANGE creates a prototype curriculum, and integrates it into elective Marine Sciences high school courses. Research will examine the project's impact on student learning of climate science, student attitude toward science, and teacher instruction of climate science.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1316782
Funding Period: 
Sun, 09/15/2013 to Wed, 08/31/2016
Full Description: 

This exploratory project helps high school students learn complex Global Climate Change (GCC) science by making it personally relevant and understandable. CHANGE creates a prototype curriculum, and integrates it into elective Marine Sciences high school courses. Research will examine the project's impact on student learning of climate science, student attitude toward science, and teacher instruction of climate science. The goal of this project is to develop a place-based futuristic gaming simulation model that can easily extend to the other locales in other states, based on local climate change effects, local stakeholders, local economic and social effects to motivate the high school students in that area. CHANGE uses: (a) scientifically realistic text narratives about future Florida residents (text stories with local Florida characters, many years in the future based on GCC), (b) local, place-based approach grounded in west-central Florida Gulf Coast using scientific data, (c) a focus on the built environment, (d) simulations & games based on scientific data to help students learn principles of GCC so students can experience and try to cope with the potential long term effect of GCC via role-play and science-based simulation, and (e) a web-based eBook narrative where sections of narrative text alternate with simulations/computer games. The proposed project will work with 25 high school Marine Science teachers in 25 schools in Hillsborough County, Florida. The project delivers new research for instructional technologists and serious game developers regarding effective interface and usability design of intermedia narrative gaming-simulations for education.

This project employs and researches innovative models for delivering high school GCC education. GCC is a complex topic involving numerous factors and uncertainties making teaching this extremely important topic very difficult. The pioneering techniques proposed for this project will advance science education of GCC. It also will deliver new research for instructional technologists and serious game developers regarding effective interface and usability design of intermedia narrative gaming-simulations for education. Effective education is probably the most crucial part in our ability to cope with climate change. CHANGE will educate underserved low SES and minority high school students in Hillsborough County, and later elsewhere, with a model making GCC personally relevant to them.

Integrating Quality Talk Professional Development to Enhance Professional Vision and Leadership for STEM Teachers in High-Need Schools

This project expands and augments a currently-funded NSF Noyce Track II teacher recruitment and retention grant with Quality Talk (QT), an innovative, scalable teacher-facilitated discourse model. Over the course of four years, the work will address critical needs in physics and chemistry education in 10th through 12th grade classrooms by strengthening the capacity of participating teachers to design and implement lessons that support effective dialogic interactions.

Award Number: 
1316347
Funding Period: 
Mon, 07/15/2013 to Fri, 06/30/2017
Full Description: 

This project expands and augments a currently-funded NSF Noyce Track II teacher recruitment and retention grant with Quality Talk (QT), an innovative, scalable teacher-facilitated discourse model. It is hypothesized that the QT model will enhance pre- and in-service secondary teachers' development of professional vision and leadership skills necessary for 21st century STEM education. Over the course of four years, the work will address critical needs in physics and chemistry education in 10th through 12th grade classrooms in five of Georgia's high-need school districts by strengthening the capacity of participating teachers to design and implement lessons that support effective dialogic interactions. As a result of such interactions, students' scientific literacy will be enhanced, including their ability to participate in content-rich discourse (i.e., QT) through effective disciplinary critical-analytic thinking and epistemic cognition. The contributions of this project, beyond the tangible benefits for teacher and student participants, include the development, refinement, and dissemination of an effective QT intervention and professional developmental framework that the entire science education community can use to promote scientific literacy and understanding.

The project goals are being achieved through a series of three studies employing complementary methods and data sources, and a focus upon dissemination of the model in the final project year. The first two years of the project focus on developing and refining the curricular and intervention efficacy materials using design-based research methods. In Year 3, the project engages in a quasi-experimental study of the refined QT model, followed by further refinements before disseminating the materials both within Georgia and throughout the national science education community in Year 4. Quantitative measures of teacher and student discourse and knowledge, as well as video-coding and qualitative investigations of intervention efficacy, are being analyzed using multiple methods. In collaboration with, but independent from project staff and stakeholders, the participatory and responsive evaluation utilizes a variety of qualitative and quantitative methods to conduct formative and summative evaluation.

Over the course of four years, the project will involve the participation of approximately 32 teachers in Georgia whose students include substantive percentages from populations underrepresented in the STEM fields. In addition to advancing their own students' scientific literacy, these participating teachers receive professional development on how to train other teachers, outside of the project, in using QT to promote scientific literacy. Further, the project will conduct a QT Summit for educational stakeholders and non-participant teachers to disseminate the intervention and professional development model. Finally, the project team will disseminate the findings widely to applied and scholarly communities through a website with materials and PD information (http://www.qualitytalk.org), professional journals, conferences, and NSF's DRK-12 Resource Network. This project, with its focus on teacher leadership and the pedagogical content knowledge necessary to use discourse to promote student science literacy, significantly advances the nation's goals of producing critical consumers and producers of scientific knowledge.

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