Accessibility

Project Accelerate: University-High School AP Physics Partnerships

Project Accelerate blends the supportive structures of a student's home school, a rigorous online course designed specifically with the needs of under-served populations in mind, and hands-on laboratory experiences, to make AP Physics accessible to under-served students. The project could potentially lead to the success of motivated but under-served students who attend schools where the opportunity to engage in a rigorous STEM curriculum is not available.

Lead Organization(s): 
Award Number: 
1720914
Funding Period: 
Tue, 08/01/2017 to Fri, 07/31/2020
Full Description: 

Project Accelerate brings AP Physics 1 and, eventually, AP Physics 2 to students attending schools that do not offer AP Physics. The project will enable 249 students (mostly under-served, i.e., economically disadvantaged, ethnic minorities and racial minorities) to enroll in AP Physics - the students would otherwise not have access. These students either prepare for the AP Physics 1 exam by completing a highly interactive, conceptually rich, rigorous online course, complete with virtual lab experiments, or participate in an accredited AP course that also includes weekly hands-on labs. In this project, the model will be tested and perfected with more students and expanded to AP Physics 2. Further, model replication will be tested at an additional site, beyond the two pilot sites. In the first pilot year in Massachusetts at Boston University, results indicated that students fully engaged in Project Accelerate are (1) at least as well prepared as peer groups in traditional classrooms to succeed on the AP Physics 1 exam and (2) more inclined to engage in additional STEM programs and to pursue STEM fields and programs than they were prior to participating. In the second year of the pilot study, Project Accelerate doubled in size and expanded in partnership with West Virginia University. From lessons learned in the pilot years, key changes are being made, which are expected to increase success. Project Accelerate provides a potential solution to a significant national problem of too few under-served young people having access to high quality physics education, often resulting in these students being ill prepared to enter STEM careers and programs in college. Project Accelerate is a scalable model to empower these students to achieve STEM success, replicable at sites across the country (not only in physics, but potentially across fourteen AP subjects). The project could potentially lead to the success of tens of thousands of motivated but under-served students who attend schools where the opportunity to engage in a rigorous STEM curriculum is not available.

Project Accelerate blends the supportive structures of a student's home school, a private online course designed specifically with the needs of under-served populations in mind, and hands-on laboratory experiences, to make AP Physics accessible to under-served students. The goals of the project are: 1) have an additional 249 students, over three years, complete the College Board-accredited AP Physics 1 course or the AP Physics 1 Preparatory course; 2) add an additional replication site, with a total of three universities participating by the end of the project; 3) develop formal protocols so Project Accelerate can be replicated easily and with fidelity at sites across the nation; 4) develop formal protocols so the project can be self-sustaining at a reasonable cost (about $500 per student participant); 5) build an AP Physics 2 course, giving students who come through AP Physics 1 a second year of rigorous experience to help further prepare them for college and career success; 6) create additional rich interactive content, such as simulations and video-based experiments, to add to what is already in the AP Physics 1 prep course and to build the AP Physics 2 prep course - the key is to actively engage students with the material and include scaffolding to support the targeted population; 7) carry out qualitative and quantitative education research, identifying features of the program that work for the target population, as well as identifying areas for improvement. This project will support the growing body of research on the effectiveness of online and blended (combining online and in-person components) courses, and investigate the use of such courses with under-represented high school students.

Building Capacity to Retain Underrepresented Students in STEM Fields

This workshop provides minority serving institutions with an opportunity to engage in dialogue about effective ways to create, implement, and evaluate models of intervention that will advance knowledge about retaining underrepresented minorities in STEM fields. It will advance knowledge in life science and the biosciences for K-12 and undergraduate students attending local schools or eligible minority-serving institutions.

Lead Organization(s): 
Award Number: 
1741748
Funding Period: 
Mon, 05/01/2017 to Mon, 04/30/2018
Full Description: 

The NSF invests in a number of programs targeting underrepresented populations and institutions relative to its meeting its goals for broadening participation in STEM. This workshop provides minority serving institutions with an opportunity to engage in dialogue about effective ways to create, implement, and evaluate models of intervention that will advance knowledge about retaining underrepresented minorities in STEM fields. It will advance knowledge in life science and the biosciences for K-12 and undergraduate students attending local schools or eligible minority-serving institutions. The workshop will focus on assisting minority serving institutions with use of research designs, and review of best practices for intervention shown to be effective in helping underrepresented student cope with chronic stresses that interfere with their retention in STEM fields and careers. The target audience for the workshop will be the participating institutions and their undergraduate students, in partnership with local K-12 schools.

In collaboration with Quality Education for Minority and MERAssociates, Rutgers University Newark will provide a unique setting to convene more than 100 participants to attend the workshop. The participants will include deans and/or department chairs; STEM faculty; educational researchers, and institutional representatives such as Vice Presidents of Academic Affairs, Provosts, or other administrators. The participants will work in teams of 4-5 to address science research topics and activities related to curriculum development, teacher support, and student engagement. Outcomes from the workshops will provide insights about successful strategies, areas of future research, and awareness about the need for better intervention models that support underrepresented minority students in STEM.

Perceptual and Implementation Strategies for Knowledge Acquisition of Digital Tactile Graphics for Blind and Visually Impaired Students (Collaborative Research: Gorlewicz)

This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI.

Lead Organization(s): 
Award Number: 
1644538
Funding Period: 
Sun, 01/15/2017 to Tue, 12/31/2019
Full Description: 

Students with disabilities often have fewer opportunities for experiential learning, an important component of quality STEM education. With continued shifts toward the use of digital media to supplement instruction in STEM classrooms, much of the content remains inaccessible, particular for students with visual impairments. The promise of technology and use of tactile graphics is an effective, emerging innovation for providing more complete access to important information and materials. Tactile graphics are images that use raised surfaces to convey non-textual information such as maps, paintings, graphs and diagrams. Touchscreen-based smart devices allow visual information to be digitally and dynamically represented via tactile, auditory, visual, and kinesthetic feedback. Tactile graphic technology embedded in touchscreen devices can be leveraged to make STEM content more accessible to blind and visually impaired students.

This project will develop a learner-centered, perceptually-motivated framework addressing the requirements for students with blindness and visual impairments to access graphical content in STEM. Using TouchSense technology, the investigators will create instructional materials using tactile graphics and test them in a pilot classroom of both sighted and BVI students. The investigators will work with approximately 150 students with visual impairments to understand the kind of feedback that is most appropriate for specific content in algebra (coordinate plane), cell biology, and geography. Qualitative research methods will be used to analyze the video-based data set.

Perceptual and Implementation Strategies for Knowledge Acquisition of Digital Tactile Graphics for Blind and Visually Impaired Students (Collaborative Research: Stefik)

This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI.

Award Number: 
1644491
Funding Period: 
Sun, 01/15/2017 to Tue, 12/31/2019
Full Description: 

Students with disabilities often have fewer opportunities for experiential learning, an important component of quality STEM education. With continued shifts toward the use of digital media to supplement instruction in STEM classrooms, much of the content remains inaccessible, particular for students with visual impairments. The promise of technology and use of tactile graphics is an effective, emerging innovation for providing more complete access to important information and materials. Tactile graphics are images that use raised surfaces to convey non-textual information such as maps, paintings, graphs and diagrams. Touchscreen-based smart devices allow visual information to be digitally and dynamically represented via tactile, auditory, visual, and kinesthetic feedback. Tactile graphic technology embedded in touchscreen devices can be leveraged to make STEM content more accessible to blind and visually impaired students.

This project will develop a learner-centered, perceptually-motivated framework addressing the requirements for students with blindness and visual impairments to access graphical content in STEM. Using TouchSense technology, the investigators will create instructional materials using tactile graphics and test them in a pilot classroom of both sighted and BVI students. The investigators will work with approximately 150 students with visual impairments to understand the kind of feedback that is most appropriate for specific content in algebra (coordinate plane), cell biology, and geography. Qualitative research methods will be used to analyze the video-based data set.

Perceptual and Implementation Strategies for Knowledge Acquisition of Digital Tactile Graphics for Blind and Visually Impaired Students (Collaborative Research: Smith)

This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI.

Award Number: 
1644476
Funding Period: 
Sun, 01/15/2017 to Tue, 12/31/2019
Full Description: 

Students with disabilities often have fewer opportunities for experiential learning, an important component of quality STEM education. With continued shifts toward the use of digital media to supplement instruction in STEM classrooms, much of the content remains inaccessible, particular for students with visual impairments. The promise of technology and use of tactile graphics is an effective, emerging innovation for providing more complete access to important information and materials. Tactile graphics are images that use raised surfaces to convey non-textual information such as maps, paintings, graphs and diagrams. Touchscreen-based smart devices allow visual information to be digitally and dynamically represented via tactile, auditory, visual, and kinesthetic feedback. Tactile graphic technology embedded in touchscreen devices can be leveraged to make STEM content more accessible to blind and visually impaired students.

This project will develop a learner-centered, perceptually-motivated framework addressing the requirements for students with blindness and visual impairments to access graphical content in STEM. Using TouchSense technology, the investigators will create instructional materials using tactile graphics and test them in a pilot classroom of both sighted and BVI students. The investigators will work with approximately 150 students with visual impairments to understand the kind of feedback that is most appropriate for specific content in algebra (coordinate plane), cell biology, and geography. Qualitative research methods will be used to analyze the video-based data set.

Perceptual and Implementation Strategies for Knowledge Acquisition of Digital Tactile Graphics for Blind and Visually Impaired Students (Collaborative Research: Giudice)

This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI.

Lead Organization(s): 
Award Number: 
1644471
Funding Period: 
Sun, 01/15/2017 to Tue, 12/31/2019
Full Description: 

Students with disabilities often have fewer opportunities for experiential learning, an important component of quality STEM education. With continued shifts toward the use of digital media to supplement instruction in STEM classrooms, much of the content remains inaccessible, particular for students with visual impairments. The promise of technology and use of tactile graphics is an effective, emerging innovation for providing more complete access to important information and materials. Tactile graphics are images that use raised surfaces to convey non-textual information such as maps, paintings, graphs and diagrams. Touchscreen-based smart devices allow visual information to be digitally and dynamically represented via tactile, auditory, visual, and kinesthetic feedback. Tactile graphic technology embedded in touchscreen devices can be leveraged to make STEM content more accessible to blind and visually impaired students.

This project will develop a learner-centered, perceptually-motivated framework addressing the requirements for students with blindness and visual impairments to access graphical content in STEM. Using TouchSense technology, the investigators will create instructional materials using tactile graphics and test them in a pilot classroom of both sighted and BVI students. The investigators will work with approximately 150 students with visual impairments to understand the kind of feedback that is most appropriate for specific content in algebra (coordinate plane), cell biology, and geography. Qualitative research methods will be used to analyze the video-based data set.

Algebra Project Mathematics Content and Pedagogy Initiative

This project will scale up, implement, and assess the efficacy of interventions in K-12 mathematics education based on the well-established Algebra Project (AP) pedagogical framework, which seeks to improve performance and participation in mathematics of students in distressed school districts, particularly low-income students from underserved populations.

Award Number: 
1621416
Funding Period: 
Thu, 09/15/2016 to Mon, 08/31/2020
Full Description: 

Algebra continues to serve as a gatekeeper and potential barrier for high school students. The Algebra Project Mathematics Content and Pedagogy Initiative (APMCPI) will scale up, implement and assess the efficacy of interventions in K-12 mathematics education based on the well-established Algebra Project (AP) pedagogical framework. The APMCPI project team is comprised of four HBCUs (Virginia State University, Dillard University, Xavier University, Lincoln University), the Southern Initiative Algebra Project (SIAP), and four school districts that are closely aligned with partner universities. The purpose of the Algebra Project is to improve performance and participation in mathematics by members of students in distressed school districts, particularly those with a large population of low-income students from underserved populations including African American and Hispanics. The project will provide professional development and implement the Algebra Project in four districts and study the impact on student learning. The research results will inform the nation's learning how to improve mathematics achievement for all children, particularly those in distressed inner-city school districts.

The study builds on a prior pilot project with a 74% increase in students who passed the state exam. In the early stages of this project, teachers in four districts closely associated with the four universities will receive Algebra Project professional development in Summer Teacher Institutes with ongoing support during the academic year, including a community development plan. The professional development is designed to help teachers combine mathematical problem solving with context-rich lessons, which both strengthen and integrate teachers' understanding of key concepts in mathematics so that they better engage their students. The project also will focus on helping teachers establish a framework for mathematically substantive, conceptually-rich and experientially-grounded conversations with students. The first year of the study will begin a longitudinal quasi-experimental, explanatory, mixed-method design. Over the course of the project, researchers will follow cohorts who are in grade-levels 5 through 12 in Year 1 to allow analyses across crucial transition periods - grades 5 to 6; grades 8 to 9; and grades 12 to college/workforce. Student and teacher data will be collected in September of Project Year 1, and in May of each project year, providing five data points for each student and teacher participant. Student data will include student attitude, belief, anxiety, and relationship to mathematics and science, in addition to student learning outcome measures. Teacher data will include content knowledge, attitudes and beliefs, and practices. Qualitative data will provide information on the implementation in both the experimental and control conditions. Analysis will include hierarchical linear modeling and multivariate analysis of covariance.

Sonified Interactive Simulations for Accessible Middle School STEM

For this project, researchers will iteratively develop simulations to include sonifications, non-speech sounds that represent visual information, aimed at enhancing accessibility for all learners, but particularly for those with visual impairments to produce sonified simulations, professional development resources, design guidelines and exemplars, and publications.

Lead Organization(s): 
Award Number: 
1621363
Funding Period: 
Sat, 10/01/2016 to Mon, 09/30/2019
Full Description: 

Students with disabilities often have fewer opportunities for experiential learning, an important component of quality STEM education. Computer based simulations in science can provide valuable opportunities for these students to experience and manipulate natural phenomena related to critical STEM ideas. However, existing simulations remain largely inaccessible to students with visual impairments in particular. Recent advances in technology related to sonification use with simulations can make it possible for these students to have a more complete and authentic experience. Sonification is the use of non-speech sounds, such as musical tones, to represent visual information including data. Such sounds can be manipulated temporally and spatially and can also vary by amplitude and frequency to convey information that is more traditionally displayed visually. 

Researchers will iteratively develop five middle school physical science simulations to include sonifications aimed at enhancing accessibility for all learners, but particularly for those with visual impairments. Data collection activities will include focus groups and interviews with students and teachers focused on engagement. The end products of this project will include sonified simulations, professional development resources, design guidelines and exemplars, and publications.

Strengthening Mathematics Intervention: Identifying and Addressing Challenges to Improve Instruction for Struggling Learners

This project's first goal is to study the national landscape of mathematics intervention classes, which are additional classes provided to struggling students, including learners with and without identified disabilities. We administered a survey to a nationally representative sample of 2,024 urban and suburban public schools with grades 6-8 to find out how these classes are being implemented and the types of challenges faced.

Award Number: 
1621294
Funding Period: 
Thu, 09/15/2016 to Mon, 08/31/2020
Full Description: 

Across the nation, schools face a pressing need to improve instruction for middle grades students who are not reaching proficiency on standardized assessments. One approach is to schedule additional mathematics classes to provide struggling learners with more time for instruction and support. For our study, we defined mathematics interventional classes as classes taken by struggling students during the regular school day in addition to their general education mathematics classes. These classes are for students who have difficulties learning mathematics, including learners who do not have identified disabilities and those with Individualized Education Programs (IEPs). 

While recommendations for intervention practices are present in the research literature, little is known about how schools are actually implementing intervention classes, including how often the classes meet, the number of students enrolled, who teaches them and the content focus. To address this gap in the knowledge base, we conducted an observational study and a national survey of current practices and challenges in mathematics intervention classes. The survey was administered to a nationally representative sample of 2,024 urban or suburban public schools with grades 6-8.  Approximately, 43% of schools (876 schools) responded; the findings revealed widespread implementation of mathematics intervention classes and variations in class structures and practices. 

The final aspect of the project involves the design of professional development for mathematics intervention teachers based on the needs identified in the earlier phases of the project. We are developing and testing a blended professional development course to help teachers build the knowledge and practices needed to provide high-quality, targeted instruction to struggling learners in mathematics intervention classes.

Related Resource:

An Online STEM Career Exploration and Readiness Environment for Opportunity Youth

This project aims to create a web-based STEM Career Exploration and Readiness Environment (CEE-STEM) that will support opportunities for youth ages 16-24 who are neither in school nor are working, in rebuilding engagement in STEM learning and developing STEM skills and capacities relevant to diverse postsecondary education/training and employment pathways.

Award Number: 
1620904
Funding Period: 
Thu, 09/15/2016 to Mon, 08/31/2020
Full Description: 

CAST, the University of Massachusetts-Amherst, and YouthBuild USA aim to create a web-based STEM Career Exploration and Readiness Environment (CEE-STEM). This will support opportunities for youth ages 16-24 who are neither in school nor are working, in rebuilding engagement in STEM learning and developing STEM skills and capacities relevant to diverse postsecondary education/training and employment pathways. The program will provide opportunity youth with a personalized and portable tool to explore STEM careers, demonstrate their STEM learning, reflect on STEM career interests, and take actions to move ahead with STEM career pathways of interest.

The proposed program addresses two critical and interrelated aspects of STEM learning for opportunity youth: the development of STEM foundational knowledge; and STEM engagement, readiness and career pathways. These aspects of STEM learning are addressed through an integrated program model that includes classroom STEM instruction; hands-on job training in career pathways including green construction, health care, and technology.


Project Videos

2020 STEM for All Video Showcase

Title: STEMfolio: A Portfolio Builder & Career Exploration Tool

Presenter(s): Tracey Hall

2019 STEM for All Video Showcase

Title: Building a Diverse STEM Talent Pipeline: Finding What Works

Presenter(s): Tracey Hall

2018 STEM for All Video Showcase

Title: Bridging the Gap Between Ability and Opportunity in STEM

Presenter(s): Sam Johnston


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