‘‘I Want My Robot to Look for Food’’: Comparing Kindergartner’s Programming Comprehension Using Tangible, Graphic, and Hybrid User Interfaces
In recent years, educational robotics has become an increasingly popular research area. However, limited studies have focused on differentiated learning outcomes based on type of programming interface. This study aims to explore how successfully young children master foundational programming concepts based on the robotics user interface (tangible, graphical, hybrid) taught in their curriculum.