Instructional Practice

Looking Back and Looking Forward: Increasing the Impact of Educational Research on Practice

The focus of this conference is to carefully examine past and current research with an eye toward improving its impact on practice and to create concrete steps that could shape the nature and impact of mathematics education research.

Lead Organization(s): 
Award Number: 
1941494
Funding Period: 
Sun, 09/01/2019 to Mon, 08/31/2020
Full Description: 

The focus of the proposed conference is to carefully examine past and current research with an eye toward improving its impact on practice. This conference is designed to create concrete steps that could shape the nature and impact of mathematics education research for years to come. A diverse group of 50 participants will be invited to participate. Participants include 10 experienced K-12 educators whose perspectives will be used to anchor the conference in problems of practice. Other participants represent senior through more junior scholars who have demonstrated a commitment to addressing the disconnect between research and practice, along with technology experts to advise participants on capabilities and innovative uses of modern technologies for instruction, assessment and data management.

The overarching goal for the conference is to help the field of mathematics education think deeply about the most productive ways to answer the following questions: [1] Why hasn't past research had a more direct impact on practice? What can be learned from this historical analysis for future research? [2] What is a possible vision for research that would have a more direct impact on practice? What questions should be asked? What methods should be used? What concrete steps can be taken to launch the new research programs? [3] What are the implications of adopting new kinds of research programs? If they gain traction, how will such changes affect the broader education community and infrastructure, including preservice teacher education, teacher professional development, and the training of future researchers? How should the roles of researchers and teachers change? What incentive structures might motivate these changes? How will new programs of research interact with existing programs?

Design and Implementation of Immersive Representations of Practice

This project will address the potential positive and negative impacts of using 360-degree video for bridging the gap between theory and practice in mathematics instruction by investigating how preservice teachers' tacit and explicit professional knowledge are facilitated using immersive video technology and annotations.

Lead Organization(s): 
Award Number: 
1908159
Funding Period: 
Sun, 09/01/2019 to Wed, 08/31/2022
Full Description: 

Various researchers have documented that a large proportion of preservice teachers (PSTs) demonstrate less sophisticated professional knowledge for teaching both fractions and multiplication/division. Use of representations of practice (i.e., video, animation), and accompanying annotation technology, are effective in improving such professional knowledge, but PSTs continue to demonstrate a lack of precision in attending to or noticing particular mathematics in classroom scenarios. Fortunately, a new technology, 360-degree video, has emerged as a means of training novices for professional practice. This project will address the potential positive and negative impacts of using 360-degree video for bridging the gap between theory and practice in mathematics instruction. Specifically, PSTs demonstrate difficulty in synthesizing explicit knowledge learned in the college classroom with tacit professional knowledge situated in professional practice. The initial pilot of the technology resulted in PSTs demonstrating specific attention to the mathematics. The purpose of the project will be to investigate how PSTs' tacit and explicit professional knowledge are facilitated using immersive video technology and annotations (technologically embedded scaffolds). To do this, the project will examine where and what PSTs attend to when viewing 360-degree videos, both at a single point in the classroom and through incorporating multiple camera-perspectives in the same class. Additionally, the project will examine the role of annotation technology as applied to 360-degree video and the potential for variations in annotation technology. Findings will allow for an improved understanding of how teacher educators may support PSTs' tacit and explicit knowledge for teaching. The project will make video experiences publicly available and the platform used in the project to create these video experiences for teacher educators to use, create, and share 360-degree video experiences.

The project will examine how representations of practice can facilitate preservice teachers' professional knowledge for teaching fractions and multiplication/division. The project will: examine the effect of single versus multiple perspective in PSTs' professional knowledge; examine how PSTs use annotation technology in immersive video experiences, and its effect on PSTs' professional knowledge for teaching fractions and multiplication/division; and design a platform for teacher educators to create their own 360 video immersive experiences. Using an iterative design study process, the project team will develop and pilot single and multi-perspective 360-degree video experiences in grade 3-5 classrooms including developing a computer program to join multiple 360-degree videos. They will also develop an annotation tool to allow PSTs to annotate the single and multi-perspective 360 video experiences. Using a convergent mixed methods design, the project team will analyze the quantitative data using multiple regressions of pre-post data on mathematical knowledge for teaching and survey data on PSTs reported immersion and presence in viewing the videos to compare single and multi-perspective 360-degree video data. They will also qualitatively analyze heat maps generated from eye tracking, written responses from PSTs' noticing prompts, and field notes from implementation to examine the effect of single versus multiple perspectives. The team will use similar methods to examine how PSTs use the annotation technology and its effect. The results of the research and the platform will be widely disseminated.

Teaching Science Outdoors: A Next Generation Approach for Advancing Elementary Science Teaching in Urban Communities

This project project is designed to enhance the capacity of elementary teachers in high-poverty urban communities for enacting Next Generation Science Standards (NGSS)-aligned science approaches using the outdoors as part of their classroom. The goal of the project is to advance elementary teachers' pedagogical practices and determine how this affects cognitive and non-cognitive learning outcomes of their students, particularly those who are traditionally marginalized in science classrooms.

Lead Organization(s): 
Award Number: 
1907506
Funding Period: 
Mon, 07/01/2019 to Fri, 06/30/2023
Full Description: 

This project addresses a long-standing challenge in science education centered on providing meaningful science education opportunities to students living in communities of high poverty and attending under-resourced elementary schools. These students are significantly less likely to receive high-quality science learning opportunities and to be encouraged to engage in (rather than simply learn about) science. This Michigan State University research project is designed to enhance the capacity of elementary teachers in high-poverty urban communities for enacting Next Generation Science Standards (NGSS)-aligned science approaches using the outdoors as part of their classroom. It builds on and advances prior outdoor education work for the current context of science education that requires elementary teachers to engage students in making sense of phenomena using next generation science and engineering practices. The goal of this project is to advance elementary teachers' pedagogical practices and determine how this affects cognitive and non-cognitive learning outcomes of their students, particularly those who are traditionally marginalized in science classrooms. It also will advance knowledge on ways to bridge informal and formal learning environments. To achieve these goals, the project will develop, enact and study a program that involves a scaffolded series of summer professional development sessions focused on outdoor learning and school year follow-up meetings and classroom-based coaching for elementary teachers and informal educators from two high-need districts.

Design-based research will be utilized to: 1) foster teacher practices and study how these develop over time, 2) work with teachers to measure student outcomes, and 3) determine what aspects of this formal/informal approach are productive, measures of student engagement and student learning artifacts--will be analyzed. The project will serve as a model for developing partnerships between informal science organizations, educators, and K-12 programs. Revised measures and outcomes of teacher practices and student learning; outdoor-focused lesson plans; cases illustrating how elementary teachers develop and enact NGSS-aligned outdoor lessons; a revised informal-formal theoretical model; and information about dissemination of products including facilitation guidelines and coaching approaches will be developed and disseminated.

Crowdsourcing Neuroscience: An Interactive Cloud-based Citizen Science Platform for High School Students, Teachers, and Researchers

This project will develop a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms.

Lead Organization(s): 
Award Number: 
1908482
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

Current priorities in school science education include engaging students in the practices of science as well as the ideas of science. This project will address this priority by developing a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms. Before students and teachers initiate their own studies using the system, they will participate in existing research studies by contributing their own data and collaborating with researchers using the online, interactive system. When experienced with the system, students and teachers will become researchers by developing independent investigations and uploading them to the interactive platform. Both student-initiated and scientist-initiated proposals will be submitted to the platform, peer-reviewed by students and scientists, revised, and included in the online experimental bank. In addition to conducting their own studies using the platform, scientists will act as educators and mentors by populating the experiment bank with studies that can serve as models for students and provide science content for the educational resource center. This online system addresses a critical need in science education to involve students more fully and authentically in scientific inquiry where they gain experience in exploring the unknown rather than confirming what is already known.

This early stage design and development study is guided by three goals: 1) Develop an open-science citizen science platform for conducting human brain and behavior research in the classroom, 2) Develop a remote neuroscience Student-Teacher-Scientists (STS) partnership program for high schools, and 3) Evaluate the design, development, and implementation of the program and its impacts on students and tachers. In developing this project, the project team will link two quickly emerging trends, one in science education, and one in the sciences. Consistent with current priorities in science education, the project will engage students and their teachers in authentic, active inquiry where they learn scientific practices by using them to conduct authentic inquiry where a search for knowledge is grounded in finding evidence-based answers to original questions. On the science side, students and their science partners will participate in an open science approach by pre-registering their research and committing to an analysis plan before data are collected. In this project, students will primarily be using reaction time and online systems to do research that includes study of their own brain function. The project research is guided by three research questions. How does an online citizen neuroscience STS platform: a) impact students' understanding of, and abilities to apply neuroscience and experimental design concepts? b) Impact students' interests in, and attitudes toward science, including an awareness of science careers and applications? and c) Affect teachers' attitudes towards neuroscience teaching, and the use of inquiry-based strategies? A design-based research approach will be used to iteratively design a sustainable and scalable inquiry-based neuroscience curriculum with teachers as design partners.

Advancing Coherent and Equitable Systems of Science Education

This project will examine how partnerships among state science leaders, education researchers and education practitioners cultivate vertical coherence and equity in state science education.

Lead Organization(s): 
Award Number: 
1920249
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

This project will examine how partnerships among state science leaders, education researchers and education practitioners cultivate vertical coherence and equity in state science education. This is an important study because in most states, the student population is becoming more diverse, and states need help in finding ways to better serve schools and districts within their jurisdictions. Through this effort, state science leaders will participate in a networked improvement community model organized to develop and test state-level strategies. Specifically, the focus will be on the adaptation of instructional materials and formative assessment as linked policy strategies for aligning curriculum, instruction, and assessment and for relating instruction to the interests and histories of local communities. State science leaders and researchers will investigate how and under what conditions certain strategies support the emergence of coherent and equitable state systems of science education in which all students have opportunities to meet challenging new science standards. The project will build knowledge and theory about the conditions under which a network of state teams can promote coherent guidance for culturally-based instruction in local districts and schools. Together the partners will collaborate to diagnose current challenges to promoting coherence and equity and then develop knowledge and resources about conditions that promote coherence and equity by testing and studying strategies for cultivating it.

An iterative design-based research approach will be used to build foundational knowledge for the equitable implementation of the vision of science and engineering learning that integrates disciplinary core ideas, science and engineering practices, and crosscutting concepts working from a cultural perspective on learning. A multiple-case study will be used to collect data about the impact of the networked improvement community model on leadership development to effectively improve state efforts. Surveys and interviews will be used to gather information on co-designing efforts, use and adaptation of resources, and knowledge gained by state science leaders. Data will also be collected on political conditions and infrastructures of teamwork as potential facilitators and barriers to the development of strategic knowledge leadership. Analyses of data will identify patterns or configurations of conditions associated with growth in science leaders' strategic knowledge leadership related to equity. This technique will generate evidence-based claims for how and when supports and barriers matter for growth in strategic knowledge leadership for equity.

Ed+gineering: An Interdisciplinary Partnership Integrating Engineering into Elementary Teacher Preparation Programs

In this project, over 500 elementary education majors will team with engineering majors to teach engineering design to over 1,600 students from underrepresented groups. These standards-based lessons will emphasize student questioning, constructive student-to-student interactions, and engineering design processes, and they will be tailored to build from students' interests and strengths.

Lead Organization(s): 
Award Number: 
1908743
Funding Period: 
Sun, 09/01/2019 to Thu, 08/31/2023
Full Description: 

Engineering education, with its emphasis on developing creative solutions to relevant problems, is a promising approach to increasing elementary students' interest in scientific fields. Despite its potential, engineering education is often absent from elementary classes because many teachers feel underprepared to integrate it into their instruction. This project addresses this issue through an innovative approach to undergraduate elementary education programs. In this approach, called Ed+gineering, undergraduate elementary education majors team with undergraduate engineering majors to develop and teach engineering lessons to elementary students in out-of-school settings. In this project, over 500 elementary education majors will team with engineering majors to teach engineering design to over 1,600 students from underrepresented groups. These standards-based lessons will emphasize student questioning, constructive student-to-student interactions, and engineering design processes, and they will be tailored to build from students' interests and strengths. The research team will study whether Ed+gineering is correlated with positive outcomes for the elementary education majors. They will also study whether and how the elementary education majors subsequently provide engineering instruction during their first year of licensed teaching. This project will advance knowledge by resulting in a model for teacher education that has the potential to improve future elementary teachers' confidence and ability to teach engineering. In turn, more elementary students may have opportunities to experience engineering as they discover how innovative applications of science can be used to solve problems in the world around them.

Researchers at Old Dominion University will study whether a teacher preparation model is associated with positive outcomes for pre-service teachers while they are undergraduates and in their first year as professional teachers. Undergraduate elementary education majors and undergraduate engineering majors will work in interdisciplinary teams, comprised of four to six people, in up to three mandatory collegiate courses in their respective disciplinary programs. Each semester, these interdisciplinary teams will develop and teach a culturally responsive, engineering-based lesson with accompanying student materials during a field trip or after-school program attended by underrepresented students in fourth, fifth, or sixth grade. Using a quasi-experimental design with treatment and matched comparison groups, researchers will identify whether the teacher preparation model is associated with increased knowledge of engineering, beliefs about engineering integration, self-efficacy for engineering integration, and intention to integrate engineering, as determined by existing validated instruments as well as by new instruments that will be adapted and validated by the research team. Additionally, the researchers will follow program participants using surveys, interviews, and classroom observations to determine whether and how they provide engineering instruction during their first year as licensed teachers. Constant comparative analyses of these data will indicate barriers and enablers to engineering instruction among beginning teachers who participated in the Ed+gineering program. This project will result in an empirically-based model of teacher preparation, a predictive statistical model of engineering integration, field-tested engineering lesson plans, and validated instruments that will be disseminated widely to stakeholders.

Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Danish)

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1908632
Funding Period: 
Thu, 08/01/2019 to Sun, 07/31/2022
Full Description: 

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students. GEM stands for Generalized Embodied Modeling. Through these embodied, play-as-modeling activities, students will learn the core concepts of science, and the conceptual skills of modeling and systematic measurement. MR environments use new sensing technologies to help transform young children's physical actions during pretend play into a set of symbolic representations and parameters in a science simulation. As students physically move around the classroom, the computer will track their motion and interactions with selected objects and translate their physical activity into a shared display. For example, students pretend they are water particles and work together to model different states of matter. The children see their activity projected onto a computer simulation where a model of a water particle is displayed over the video of themselves. As students collectively reflect upon the nature of a water molecule, they refine their understanding of water as ice, a liquid or a gas. The proposed innovation allows the students to program and revise their own mixed reality simulations as part of their modeling cycle. Embodied and computational modeling will help students to reflect on their models in a unique way that will make their models more computationally accurate and enhance their understanding of the underlying concepts.

The project will research how using the body as a component of the modeling cycle differs from and interacts with the articulation of a scientific model through more structured computational means. The project will investigate the benefits of combining embodiment with computational elements in GEM:STEP by studying the range of concepts that students can learn in this manner. Lessons will be developed to address different disciplinary core ideas, such as states of matter, pollination as a complex system, or decomposition, as well as cross-cutting concepts of systems thinking, and energy/matter flow, all of which link directly to upper elementary science curriculum. Project research will gather data to understand what kinds of models students develop, what learning processes are supported using GEM:STEP, and what learning results. The data will include: (1) documenting and analyzing what students modeled and how accurate the models are; (2) recording student activity using audio and voice to code their activity to document learning processes and to look at how different forms of modeling interact with one another to promote learning; and (3) pre-post content measures to assess learning. All of the software that is developed for GEM:STEP will be made available as Open Source projects, allowing other researchers to build upon and extend this work. The results of the research will be disseminated in academic conferences and peer reviewed journals. The motion tracking software is already available on Github, a popular open-source repository. Once developed, the aim is to implement GEM:STEP in a wide range of classroom contexts, supported by a user-friendly interface, teacher guides, and professional development.

Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Enyedy)

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1908791
Funding Period: 
Thu, 08/01/2019 to Sun, 07/31/2022
Full Description: 

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students. GEM stands for Generalized Embodied Modeling. Through these embodied, play-as-modeling activities, students will learn the core concepts of science, and the conceptual skills of modeling and systematic measurement. MR environments use new sensing technologies to help transform young children's physical actions during pretend play into a set of symbolic representations and parameters in a science simulation. As students physically move around the classroom, the computer will track their motion and interactions with selected objects and translate their physical activity into a shared display. For example, students pretend they are water particles and work together to model different states of matter. The children see their activity projected onto a computer simulation where a model of a water particle is displayed over the video of themselves. As students collectively reflect upon the nature of a water molecule, they refine their understanding of water as ice, a liquid or a gas. The proposed innovation allows the students to program and revise their own mixed reality simulations as part of their modeling cycle. Embodied and computational modeling will help students to reflect on their models in a unique way that will make their models more computationally accurate and enhance their understanding of the underlying concepts.

The project will research how using the body as a component of the modeling cycle differs from and interacts with the articulation of a scientific model through more structured computational means. The project will investigate the benefits of combining embodiment with computational elements in GEM:STEP by studying the range of concepts that students can learn in this manner. Lessons will be developed to address different disciplinary core ideas, such as states of matter, pollination as a complex system, or decomposition, as well as cross-cutting concepts of systems thinking, and energy/matter flow, all of which link directly to upper elementary science curriculum. Project research will gather data to understand what kinds of models students develop, what learning processes are supported using GEM:STEP, and what learning results. The data will include: (1) documenting and analyzing what students modeled and how accurate the models are; (2) recording student activity using audio and voice to code their activity to document learning processes and to look at how different forms of modeling interact with one another to promote learning; and (3) pre-post content measures to assess learning. All of the software that is developed for GEM:STEP will be made available as Open Source projects, allowing other researchers to build upon and extend this work. The results of the research will be disseminated in academic conferences and peer reviewed journals. The motion tracking software is already available on Github, a popular open-source repository. Once developed, the aim is to implement GEM:STEP in a wide range of classroom contexts, supported by a user-friendly interface, teacher guides, and professional development.

Supporting Students' Science Content Knowledge through Project-based Inquiry

This project will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. The project offers high school students the opportunity to be immersed in science content through engaging in globally-relevant learner-centered activities.

Award Number: 
1907895
Funding Period: 
Thu, 08/01/2019 to Sat, 07/31/2021
Full Description: 

The Project-Based Inquiry (PBI) Global initiative will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. Both are innovative public high schools implementing the Early College High School model, preparing diverse students from populations underrepresented in STEM fields for college success. Because of the synergistic interaction of theory and practice, the project will produce substantial advances in the development of improved inquiry-based learning materials and research on the impact of these materials on students and teachers. The project offers high school students the opportunity to be immersed in science content through engaging in globally-relevant learner-centered activities. The following three research questions will be addressed: 1) How does inquiry through the PBI Global process support student science content knowledge? 2) How can students' motivation and engagement be characterized after participating in the PBI Global process? 3) To what degree do teachers' attitudes toward inquiry-based pedagogies change as a result of PBI Global professional development?

Project-Based Inquiry (PBI) Global responds to the need for research-informed and field-tested products with iterative development and implementation of a globally relevant, inquiry-based STEM curriculum. The project focuses on developing 9th grade student physical, biological, and environmental science content knowledge and science and engineering practices through the topics of global water and sanitation issues. Factors influencing student motivation and engagement, as well as teacher attitudes toward inquiry-based pedagogies will be investigated. The project will use a Design-Based Research (DBR) approach to develop and refine instructional materials and teacher professional development for the existing interdisciplinary PBI Global initiative. A mixed-methods research convergent parallel design will be used to explore the effects of the classroom implementation on student and teacher outcomes.

Developing Leaders, Transforming Practice in K-5 Mathematics: An Examination of Models for Elementary Mathematics Specialists (Collaborative Research: Lewis)

This project will study the Developing Leaders Transforming Practice (DLTP) intervention, which aims to improve teachers' instructional practices, increase student mathematics understanding and achievement.

Lead Organization(s): 
Award Number: 
1906588
Funding Period: 
Sun, 09/01/2019 to Thu, 08/31/2023
Full Description: 

Minimal rigorous research has been conducted on the effect of various supports for quality mathematics instruction and providing guidance on the development and use of Elementary Mathematics Specialists (EMSs) on student achievement. Portland Public Schools (PPS), Portland State University, and RMC Research Corporation will study the Developing Leaders Transforming Practice (DLTP) intervention, which aims to improve teachers' instructional practices, increase student mathematics understanding and achievement. The project team will evaluate the efficacy and use of EMSs by testing four implementation models that consider the various ways EMSs are integrated into schools. DLTP builds on EMS research, investigating EMSs both as elementary mathematics teachers and coaches by articulating four models and examining their efficacy for both student and teacher learning. This study has the potential to provide benefits both within and beyond PPS as it informs the preparation and use of EMSs. Determining which model is best in certain contexts provides a focus for the expansion of mathematics support.

DLTP enhances the research base by examining the effect of teacher PD on student achievement through a rigorous quasi-experimental design. The project goals will be met by addressing 4 research questions: 1) What is the effect of the intervention on teacher leadership?; 2) What is the effect of the intervention on teachers' use of research-based instructional practices?; 3) What is the effect of the intervention on a school's ability to sustain ongoing professional learning for teachers?; and 4) What is the effect of the intervention on student mathematics achievement? Twelve elementary schools in PPS will select elementary teachers to participate in the DLTP and adopt an implementation model that ranges from direct to diffuse engagement with students: elementary mathematics teacher, grade level coach, grade-level and building-level coach, or building-level coach. The research team will conduct 4 major studies that include rigorous quasi-experimental designs and a multi-method approach to address the research questions: leadership study, instructional practices study, school study, and student achievement study. Several tools will be created by the project - a leadership rubric designed to measure changes in EMS mathematics leadership because of the project and a 5-part teacher survey designed capture EMS leadership skills, pedagogical content knowledge, use of research-based practices, and school climate for mathematics learning as well as implementation issues.

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